Patch Notes - 0.9.0
2026-09-04Changes • Added mayors. Each one has different effects and passives that can be unlocked. • Changed Logistic Centers to Storages. Storages now store items that nearby buildings produce and also act as distributors. • Changed Town Center to Market. • Changed World Map. Traders now sell directly to other Towns unlocked in the World Map. • Changed Merchant. New buildings are now unlocked with progress (House level and Journey). • Added Journey. Heroes can fight strong enemies in the journey and unlock new passives and buildings. Finishing the journey unlocks new mayor passive effects (up to 3x times). • Houses can now be only upgraded if enough items that fulfill specific needs are consumed. • Artifacts can now be crafted from items and their effects are based on items selected. Higher worth items = better effects.
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• Pets can now be randomly hatched from monster eggs and trained / improved with gold. • Removed summary and added global statistics which can be checked anytime. • Also added statistics to many buildings and heroes. • Added Book Of Discovery. Informations about the games mechanics and discoveries can be found there. • Added more achievements. • Improved and cleaned up UI. • Improved tooltip explanations. • Most buildings need now building materials to be build. • Improved visuals and added more animations to make the world more lively. • Added hero and enemy animations. • Added more sound effects. • Added WASD camera movement. • Removed bank. I may add it later again but in its current state it simple doesn't fit. • Hero summoning now costs directly. • Changed / improved main menu. • Minimap displays now more informations. • Heroes now rest if they lose a fight. • Tried to balance the game.





