Patch notes 2026-09-22 (experimental)
2026-09-22Hello, everyone! We hope your 1.1 settlements are growing tall and wide, with badtides being just small nuisances even on Nomads. Speaking of nuisances, a few bug fixes and a Map Editor tweak are now live on the experimental branch. Map Editor • Replaced the "Random maturity" checkbox in the Map Editor with a "Gatherable" slider, which controls how many plants placed by the brush are fully grown and ready for gathering. This is related to one of the fixes listed below. Bug fixes • Remember when we changed Succulents to store 2 units of water instead of 1? We have just hacked updated all custom maps to reflect this change, too. • Water and Badwater Sources with high strength will now scale it properly before the upcoming drought. • In the map editor, plant growth and yield are now properly preserved when a dead plant is restored.
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• Added a main menu warning for Intel 13th/14th Gen CPUs affected by known stability issues. • Updated the Unity Engine version to 6000.5.11f1. • The mod manager displayed when launching the game should now render non-Latin fonts properly. (The in-game manager had already been fine). • The game should now render non-built-in fonts properly.





