Build Update #068: V1.0 Hotfix 3
2026-08-25Here’s another little hotfix to continue our pass on performance and general bug-fixing: • Rebalanced AI difficulty settings (Untrained through Veteran) to offer a better experience. • Adjusted sway, recovery, and exhaustion systems to work together. Players should see a noticeable improvement in weapon sway when not jumping or sprinting. • Further optimizations for map Outpost. • Set default value for PIP Scope Resolution Scale (Settings › Video › Advanced › Textures) to 0.5. • Fixed Docter II and RMR sights not aligning properly on MK3 pistol. • Adjusted character mesh LOD levels to improve performance. • Tweaked differences between low, medium, and high shadow quality to improve performance at lower settings. • Disabled volumetric fog in all levels — this will return as a dedicated setting.
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• Fixed blocking volume in Compound‘s main house 1st floor kitchen preventing AI from behaving as expected. • Retooled the VOIP component for GROUND BRANCH’s in-game voice system. • Removed helicopter from City. • Various minor performance-related changes. We hope to have more updates for you soon!





