Bodycam PATCH NOTES · V0.8 #6
2026-09-25PATCH NOTES #6 Stability & Fixes • Fixed an issue where some game modes could have more players than authorized after host migration, especially visible in 2v2 Wingman. • Improved match reliability around host migration player limits. • Fixed several weapon-state issues related to ammo visibility, reloads, swaps, and dropped weapons. • Fixed the Film Grain setting not being applied properly. Progression & UI • Increased the Reissad Points cap to 50,000. • Added UI indications when players reach the maximum Reissad Points cap. • Fixed player count refresh inconsistencies in the server browser UI. Anti-AFK • Improved AFK kick notification reliability. Weapons, Animations & Equipment • Fixed bolt-action weapons sometimes stopping their reload due to running out of ammo in the pool. • Fixed bolt-action weapons with a full magazine blocking other actions after reload.
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• Improved bullet visibility logic so ammunition displays more consistently during mag checks, reloads, firing, and similar weapon states. • Fixed some weapon animations continuing after swapping or dropping a weapon. • Stopped weapon animation audio when swapping or dropping weapons. • Fixed Glock hammer animation issues. • Fixed Glock inspect animations to remove elbow issues. • Fixed a Deagle Ifriee bundle issue. Tablet & Visuals • Updated the default tablet screen material behavior. Party system & general update Short one this week. The party system isn't ready yet, but it's going well. The team made good progress, what we're building is getting solid on our end, and our internal tests look better than last week. We just need more time on it. That's also why today's patch is likely the last v0.8 patch for a now. If something urgent comes up that we can fix quickly, we'll still push it, but otherwise we're now fully focused on the party system, the anti-cheat and other stuff that we gonna reveal later. So expect updates from us less often for a bit. The next one shouldn't be a patch but a minor/intermediate update, and we'll give you more visibility on what's in it as soon as we can. The plan on the party system hasn't changed: get a first version we're happy with internally, then put it on an experimental branch so you can stress test it and tell us what breaks. We're also finishing to post mortem with the team on this past year. It's been a rollercoaster, and the results of this last update went well beyond what we expected, so we're pretty happy with where we landed, even if there is still stuff to handle. We're going through all the feedback you've left us, here and everywhere else, to work out the best plan for what comes next and share it with you. Thanks for your patience.





