[Update] Version 5.09.13
2026-09-13Changes New weapons • Kar98k: damage 135; accuracy 3.3; rate of fire 1.65; range 2400 • Springfield: damage 140; accuracy 3.2; rate of fire 1.6; range 2400 These weapons can only be taken from enemies — they cannot be manufactured. Cemetery • Working radius removed — the building now covers the entire map • The interface now shows the number of burial slots: occupied / free • Fixed the building description: the cemetery holds 18 burials, not 30 as previously stated • Demolishing a cemetery that contains burials reduces stability by the formula: number of graves × 3 • With the Church research completed, each burial grants +2 stability Other changes • MP7 added to production at the Factory I • BARS replaced with F2000, and BARS Heavy with Tavor (model and name updated) • G36 model updated
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• Updated firing sounds for: AKSU, AUG, AWP, BARRET M82, Galil, G36, Glock, M110, M249, MP5K, P90, Rhino, SMAW, SVD, UZI, PKM • Improved the quality of every icon in the game • Fixed a critical bug where the settlement produced no food • Fixed a bug that made the "cannibalism" achievement impossible to unlock • Fixed the incorrect description of the Pillbox III building • Fixed the incorrect icon for the Military training law Localization • Removed British English — the game now ships a single English locale • Ukrainian localization added • Japanese localization added • Polish localization added 2249 edits have been made across the existing localizations. English — 158 edits Proofreading of the English source: added missing articles, fixed run-on sentences and subject-verb agreement, and removed typos and clumsy constructions. Unified the in-game terminology and restored the line-break formatting in raid descriptions. Other languages — 2091 edits • Russian — 155: typos, gender and number agreement and calques from English; unified resource and building terminology, aligned punctuation and the use of ё/е • German — 336: moved entirely to the informal "du", previously mixed with *Sie* in the same texts; UI and graphics-settings terms brought to the standards German players expect; fixed compound words, word order and noun capitalization • Spanish — 228: moved entirely to "tú", previously mixed with *usted* and infinitive constructions; fixed machine-translation errors including broken Roman numerals and misleading homonyms; restored diacritics and ¡ ¿ punctuation • Chinese (Simplified) — 255: tutorial texts rewritten from scratch; removed meaning shifts and crude transliterations of proper names; restored line breaks and moved punctuation to the full-width standard; the player is addressed consistently as "你" • French — 268: tutorial texts rewritten from scratch; removed false friends and unnatural phrasing; raid descriptions now match the game's actual parameters; added non-breaking spaces per French typography and dropped English-style Title Case; the player is addressed as "vous" • Italian — 242: tutorial texts rewritten from scratch; removed false friends — homonyms of English words — and invented abbreviations; fixed gender agreement and building level numbering; the player is addressed as "tu", previously mixed with *voi* and impersonal forms • Portuguese (Brazil) — 206: tutorial texts rewritten from scratch; removed European Portuguese fragments and updated the spelling to the *Acordo Ortográfico 1990*; fixed broken escape sequences and factual errors in people counts, distances and building levels; the player is addressed as "você" • Korean — 185: tutorial texts rewritten from scratch with line breaks restored, 띄어쓰기 spacing fixed and the politeness level normalized; the "Early Access" block, previously left in English, is now fully translated; unified key binding and stance naming • Turkish — 216: tutorial texts rewritten from scratch, with missing paragraphs and truncated sentences completed; fixed critical errors including inverted meanings in game messages; the player is addressed as "sen" and the interface moved to sentence case Balance changes Pistols • Colt 1911: damage 35 → 33; rate of fire 0.20 → 0.19 • Glock: damage 32 → 28; accuracy 4.5 → 4.7; magazine 15 → 17 • Desert Eagle: accuracy 3.0 → 2.9 • Rhino: damage 70 → 73; accuracy 3.5 → 3.3 • USP45 (Silencer): accuracy 3.5 → 3.3 Production: metal 2 → 3 Submachine guns • MAC10: damage 30 → 28; range 2000 → 1900 • UZI: accuracy 3.9 → 3.8; magazine 32 → 35; range 2100 → 1950 • MP5K: accuracy 3.8 → 3.7; damage 30 → 31; range 2100 → 1950 • MP7: accuracy 4.0 → 3.8; damage 30 → 32; range 2100 → 1950 Production: metal 2 → 3 • UMP45: accuracy 3.5 → 3.4; damage 35 → 36; range 2100 → 2000 • MP5: accuracy 3.5 → 3.3; damage 30 → 32; range 2100 → 2000 Production: metal 3 → 4 • MP5 (Silencer): accuracy 3.4 → 3.2; damage 30 → 32; range 2100 → 2050 Production: metal 4 → 5 • P90: accuracy 3.5 → 3.3; damage 30 → 32; magazine 50 → 55; range 2100 → 2050 Production: metal 3 → 5 Assault rifles • AKS74U: damage 35 → 36; accuracy 3.5 → 3.4 • M4: damage 35 → 37; accuracy 3.4 → 3.3 Production: metal 3 → 5 • Famas: accuracy 3.3 → 3.2 Production: metal 3 → 5 • Type 97: accuracy 3.3 → 3.2 Production: metal 3 → 5 • Galil: damage 35 → 36; accuracy 3.25 → 3.2; magazine 35 → 40 Production: metal 4 → 5 • L85: damage 35 → 37; accuracy 3.0 → 2.9 Production: metal 4 → 6 • M16: damage 35 → 37; accuracy 3.15 → 3.05; range 2200 → 2300 Production: metal 4 → 5 • AKM: damage 40 → 42; accuracy 3.2 → 3.3; rate of fire 0.11 → 0.115 Production: metal 4 → 7 • AK12: damage 35 → 37; accuracy 3.1 → 3.0 Production: metal 4 → 6, production time 680 → 720 • AK12 (Drum mag): damage 35 → 37; magazine 75 → 96 Production: metal 5 → 7 • G36C: damage 35 → 37; accuracy 3.5 → 3.3 Production: metal 4 → 7 • G36K: damage 35 → 38; accuracy 2.9 → 2.8 Production: metal 5 → 8, production time 840 → 900 • HK433: damage 35 → 37; accuracy 3.2 → 3.1 Production: metal 4 → 9 • SCAR: damage 35 → 38; accuracy 3.1 → 3.0 Production: metal 4 → 9 • AUG: damage 35 → 37; accuracy 2.9 → 2.85 Production: metal 5 → 8 • F2000 (formerly BARS): damage 35 → 37; accuracy 2.75 → 2.7; rate of fire 0.10 → 0.095 Production: metal 4 → 9 • FN-FAL: damage 40 → 44; accuracy 3.0 → 2.9; rate of fire 0.12 → 0.13; ammo type: pistol → rifle Production: metal 4 → 7 • Tavor (formerly BARS Heavy): damage 40 → 42; accuracy 2.5 → 2.6 Production: metal 5 → 8, production time 920 → 1000 Sniper rifles • SSG-3000: accuracy 1.0 → 0.9; damage 150 → 145; rate of fire 1.5 → 1.4; range 2500 → 2600 Production: metal 4 → 9, production time 640 → 720 • AWP: accuracy 0.8 → 0.7; damage 150 → 155; rate of fire 1.5 → 1.6; range 2500 → 2700 Production: metal 5 → 12, production time 840 → 920 • BARRET M82: damage 200 → 220; accuracy 0.8 → 0.85; rate of fire 2.0 → 2.2; magazine 10 → 8 Production: metal 8 → 20, production time 1600 → 1900 • SVD: accuracy 1.0 → 0.95; damage 100 → 105; rate of fire 0.75 → 0.8; magazine 10 → 12 Production: metal 4 → 9 • M21: accuracy 0.9 → 1.0; rate of fire 0.5 → 0.8; magazine 20 → 12; ammo type: pistol → rifle Production: metal 4 → 9, production time 860 → 1000 • M110: damage 35 → 42; accuracy 2.0 → 1.6; rate of fire 0.2 → 0.18; magazine 30 → 25 Production: metal 6 → 9, production time 900 → 880 Machine guns • PKM: damage 40 → 42; accuracy 3.3 → 3.2; rate of fire 0.11 → 0.10; magazine 100 → 120 Production: metal 6 → 8, production time 1200 → 1400 • M249: damage 35 → 40; accuracy 3.3 → 3.2; rate of fire 0.10 → 0.095; magazine 100 → 130 Production: metal 7 → 9, production time 1400 → 1600 • MG4: damage 40 → 44; accuracy 3.4 → 3.3; magazine 100 → 120 Production: metal 8 → 10, production time 1600 → 1800 • Minigun: damage 40 → 42; accuracy 3.2 → 3.6; magazine 100 → 150 • Stationary Machinegun: damage 40 → 45; accuracy 3.6 → 3.0; rate of fire 0.11 → 0.10; range 2200 → 2400; magazine 100 → 150 Laws Adaptation • Reduce rations: cost 95 → 75; position 2 → 1 • Mass building: position 3 → 2 • Commercialism: position 4 → 3 • Hardening: cost 250 → 150; multiplier 5 → 10; position 6 → 4 • Heaters: cost 175 → 200 Attack • Aimed shooting: cost 125 → 75; position 4 → 1 • Analysis of the situation: cost 175 → 125; position 6 → 2 • Vehicle drawings: cost 100 → 150; position 2 → 3 • Knowledge of routes: cost 75 → 175; position 1 → 4 • Devastation: cost 100 → 200; position 3 → 5 • Knowledge of weaknesses: cost 225 → 250 Defense • Defense drawings: cost 125 → 100; position 4 → 2 • We are in danger: position 5 → 3 • Intimidation: moved from the Attack branch; cost 125 → 175; position 4 • Thorough search: cost 100 → 200; position 2 → 5 • Civil defense: cost 115 → 225; position 3 → 6 • Military training: cost 175 → 250; multiplier 1.10 → 1.20; position 6 → 7 Work • Gathering: cost 200 → 75; position 6 → 1 • Physical exercises: cost 225 → 100; multiplier 1.06 → 1.15; position 7 → 2 • Industrial drawings: cost 75 → 150; position 1 → 4 • Dismantling works: cost 100 → 175; position 2 → 5 • Improved assembly drawings: cost 150 → 200; position 4 → 6 • Effective work: cost 175 → 250; multiplier 0.90 → 0.80; position 5 → 7 Dictatorship • Carrot and stick: cost 50 → 100 • Betting on the police: cost 115 → 125; position 4 → 3 • Steady hand: cost 100 → 175; position 3 → 4 • Military trade reputation: cost 175 → 200 • Church blessing: cost 225 → 250; multiplier 1.10 → 1.25 Authority • Sociological research: cost 125 → 100; position 5 → 2 • Eloquence: moved from the Adaptation branch; cost 75 → 125; position 3 • Mining trade reputation: cost 75 → 150; position 2 → 4 • Negotiation: cost 100 → 175; position 3 → 5 • Good conditions: cost 125 → 200; position 4 → 6 • Church doctrine: cost 175 → 250; multiplier 1.20 → 1.30





