A Crooked Heart progress update, finally.
2022-10-29ACH is still on track to be completed by late 2023. About a year and a half ago, updates started to trickle to a halt, but the work has never stopped. Keep in mind, with the exception of programming and music, I’m responsible for everything else. And I can sometimes get tunnel vision and take the production off track while I hunt down a solution or idea that’ll ultimately bring me back.
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What I’m doing now isn’t really something that I can update that often because none of it would make a lot of sense out of context. During the last year, I’ve finally started laying out the entire game with temporary rooms, puzzle ideas, and overall direction for the player and story. Without the completion of act three, there are close to two-hundred rooms/levels, twenty-plus bosses, excluding the ones that may be considered mini-bosses, a crap load of enemies, and puzzles/obstacles to overcome. I want the final playtime to be at least four to five hours. The current run-through without any bosses or enemies puts it close to 3 hours. Also, I finally found and hired an exceptional programmer that has been vital in speeding up the game’s production. All that being said, A Crooked Heart is still alive and kicking and has not ended up in the unknown pile of unfinished projects.






