STREETS OF RAGE 4 - MAJOR UPDATE AVAILABLE NOW FOR FREE!
2023-03-10Greetings awesome people from the Streets of Rage! Long time no speak. We hope that you're doing as well as we are. Today, we're pleased to deploy the long-awaited MAJOR update that brings: 🤝 New co-op moves 🤯 +300 in-game improvements 🔥 Brand-new custom survival mode to the DLC (Mr. X Nightmare) Last but not least, a 50% discount is LIVE on: • The main game • The DLC Mr. X Nightmare • The Bundle (main game + DLC) https://store.steampowered.com/bundle/21003/Streets_Of_Rage_4__Mr_X_Nightmare_DLC/ Major Update - R08 Changelog: Stages: • Added some destroyable to help to maintain the combo counter Combo counter: • Added a half second to disappear • Stage transitions have a bonus time to not break the combo counter Added Custom Survival Mode: • Players can tweak his/her survival experience with a variety of options. Mania +: • Added Cursed arcades in Mania+ difficulty.
Read the full notes
• Added special reinforcements during boss battles. • Added One life. • The score to get an extra life is higher in the arcade mode. Added coop attack: • Hold 'Pick up' and grab your partner to throw him. • Airborne player can press a special button to perform a unique attack. All characters: • Lots of reduced hit stop • All charged attacks and normal combo last hits can hit multiple enemies after the first active frames even if an enemy is hit • Fixed a bug where some wall bounces could do no damage • Increased stun on air-down attacks • Throws will hit the other enemies close to the player with more consistency SOR4 CHARACTERS Axel Stone (SOR4) • Air down attack has a slightly bigger hitbox. • Dragon crush has a bigger hitbox. • Dragon crush added air control. • Dragon crush travels farther. • Dragon crush launches higher. • Dragon crush leaves a fire area on the landing. • Dragon bites better recover. • Dragon bite life cost reduced. • Dragon bite damage increased. • Dragon bite has more active frames. • Dragon bite has less freeze. • Grand upper increased invincibility time. • Grand upper does more damage. • Grand upper hits can hit multiple enemies. • Dragon dive last hit improved hitbox. • Dragon dive can turn for the last hit. • Dragon dive has longer active frames. • Dragon dive has less freeze. • Dragon Upper has slight air control, a better hitbox, hits off the ground, recovery is invincible, and less freeze. • Dragon burst's tornado has a bigger hitbox. • Charge attack recovers faster. • Last combo kick recovers faster and the hitbox stays active longer after impact. • Default defensive special has more depth. Blaze Fielding (SOR4): • Hienzan ignores weight. • Hienzan life cost reduced. • Rekkaken has 2 more invincible frames. • Rekkaken juggle properties reworked (fewer infinite). • Rekkaken does less damage. • Shin Hishousouzan ignores weight. • Shin Hishousouzan recovery time was reduced. • Shin Hishousouzan better hitbox and depth. • Shin Hishousouzan life cost was reduced. • Shin Hishousouzan hitstop time reduced. • Uraken Uchi damage buff. • Uraken Uchi longer active frames. • Uraken Uchi life cost reduced. • Uraken Uchi has better range and depth. • Shin kikoushou has better damage and depth. • Back attack hitbox extended upward. Cherry Hunter (SOR4): • Soundcheck hits sooner • Special stage effects don't knock down on the first hit • Special stage effects first hit has a small ground bounce • Sommersault life cost reduced • Sommersault is now fully invincible • Sommersault has a deeper hitbox • Both blitzes can be canceled by air special • Cherry is now more vulnerable when on top of an enemy • Default air special does more damage • Alt air special damage rescaled (actual hit does more damage and fire pool does less damage) Floyd Iraia (SOR4): • Walk speed increased. • Harder for enemies to escape Floyd's throws and throw combos. • jab range increased. • Combo damage increased. • Combo's last punch launches higher and farther with better wall-bounce, and better recovery. • Charge attack damage increased. • Charge attack launches higher and farther with better wall bounce. • Charge attack has armor properties. • Charge attack better recovery. • Power slide added hit on the way down. • Power slide launches higher and closer to Floyd. • Throw bounce higher. • Throw wall bounce damage increased. • Throw hits the enemy at close range. • Throws do more damage. • Double-throw launches closer to Floyd. • Double-throw has a larger hitbox. • Double-throw breaks armor and invincibility. • Grab special launches higher. • Grab third punch slams the enemy on the ground. • Gatling punch is not invincible if whiffed. • More damage on the star move-back hit. • Alt defensive do not heal with bloodthirst. • Default blitz has some invincibility at the beginning. Adam Hunter (SOR4): • Fixed a bug where you could do an air special with no life cost. • Alternate star move last hitbox is taller. • Last combo kick now has body-hit properties. • Specials cost reduced. • Added jump cancel after combo 3rd hit. • Extended combo 3rd hit hitbox toward body. • Fixed a bug where you couldn't perform special forward while grabbing from behind. • Added wall bounce damage on Howl Fang's 2nd hit. • Split fang ignores weight. • Split fang wall bounces higher. • Sword upper recovers faster. • Sword upper has less freeze. • Blitz hits OTG. • Blitz has a bigger hitbox. • Default air special is invincible and has a lower hitbox. • Default air special costs less. • Alt offensive special last hit has more depth. • Alt defensive more active frames, depth, and can hit multiple enemies. • Throws lower. • Charge attack has more depth. Estel Aguirre (SOR4): • Combo damage increased. • Combo adjusted so it doesn't loop into itself. • Combo third punch pushes less and stuns more. • Combo 5th hit wall damage increased. • Charge attack cannot be linked with itself. • Charge attack damage buffed. • Charge attack can be canceled by a special move. • Back attack damage increased. • Boot mark damage increased. • Flying scythe damage increased. • Sucker punch damage increased. • Added FX to flying scythe. • Neutral jump attack better hitbox. • Grab neutral attack damage increased, better wall bounce, better recovery, longer active frames, and bigger hitbox. • Flashbang bigger hitbox, longer stun, and more active frames. • Air Flashbang stun duration increased, life cost decreased, added slight air control. • Fire grenade has a larger hitbox, launches higher, and added wall bounce. • Air Fire grenade damage increased, life cost decreased, added slight air control. • Surgical strike better hitbox, better juggle, spawned knife last longer. • Police tackle invincibility/duration increased and damage increased. • Police tackle aoe punch is the same for both few hits and several hits variation. • Player Estel's police call has blue cross airs. • Heel kick has more range. • Default blitz has less freeze. • Police call longer invincibility. • Alt air special does more damage. Shiva (SOR4): • Final crash is faster, does more damage, and has less recovery, launch properties reworked. • Flying kick does less damage, has less invincibility, and has more recovery. • Spirit Palm has less invincibility and more recovery. • Back attack can be followed by a launching kick. • Air Senretsu ken has more recovery on the ground. • Alternate defensive special now launch standing enemies and has better OTG launch. • Shiva clone special moves do not heal with bloodthirst (Clone star move still does). • Default air down special has a larger and higher hitbox, and launches higher. Max Thunder (SOR4): • Fixed the last hit of combo hitting twice, now has a proper ground slam. • Charge attack bigger hitbox. • Back attack infinite juggle fixed. • Vortex vacuum costs more health and vacuums less. • Spinning knuckle bomb lasts longer (additional hits), travels farther, and is more juggle-friendly. • Air thunder strike strikes 3 times in a line. • Default air special has better air control and a better hitbox. • Max Iron will end is more noticeable. • Max has 20% damage and speed increase under Iron Will star move. • Body Slam has better air control and recovery. • Clothes line has body hit. • Power slide, Spinning Knuckle Bomb, Thunder Tackle less hit stop. • Rolling grab deals low damage on its path, less invincibility. SOR1 CHARACTERS All SOR1 characters: • Added many wall bounces. • Invincibility lasts longer after a cop attack. • Cop attack hits the full screen. • Cop attack damage increased. • Adjusted move properties for more combos. • Faster jump start. • Added Charge attack. • Charge attacks have short invincibility. • Last combo hit and charge attack hitbox remains active after hitting so it can hit multiple enemies during active frames. SOR1 Adam: • Pummel elbow bounces enemy. • Alternative star move launches higher, bounces the enemy, and does more damage. • Back attack improved invincibility and hitbox. • Combo's last hit and Charge attack better hitbox. SOR1 Blaze: • Back attack added body hit properties. • Back attack improved hitbox. • Alternative star moves better hitbox. • Jump kick is faster. SOR1 AXEL: • Combo's last hit and Charge attack better hitbox. • Air attack improved hitbox. • Air attack slams on the ground. • Charged attack slams on the ground. SOR2 CHARACTERS: SOR2 Axel: • Alternative star move always sends flying forward. • Faster walk speed. • Headbutt is now invincible. • Dragon Dash Blow does more damage. • Spinning Dragon Upper has less recovery. • Spinning Dragon Upper better wall bounce. • Dragon smash's last hit is invincible and has a better hitbox. • Spinning kick juggles better. • Dragon blow life cost reduced. • Jumping kick is faster and has a better hitbox. • Star move wall bounce only on the last hit. • Default offensive has better juggle properties. • Default star move has less recovery. • Alt defensive has more depth. • Alt Star move not being invincible to bottles and other star moves fixed. SOR2 Blaze: • Back attack removed ground slam. • Blitz added one hit on the way up and slam the property to the last hit. • Blitz travels farther. • Blitz removed the wall bounce. • Alternate blitz better hitbox. • Alternate defensive special better hitbox and can hit multiple enemies. • Aerial grab added air control, damage rescaled, and bounces off enemies infinitely. • Kikou shou is faster and has an improved hitbox. • Slam throw slams opponent for real. • Alternate star move gives 2 seconds of invincibility. SOR2 Max: • Throws do more damage. • Sliding tackle freeze time is reduced and slides farther. • Power chop damage increased and has less recovery. • Rolling grab is invincible during the rolling part. • Chokehold is now cancellable by special moves and blitz. • Spinning knuckle bomb has more depth. • Alternate defensive special does more damage, costs less HP but launches lower when it hits an airborne enemy. • SOR2 Skate: • Breakdance launches higher. • Back pummel reduced hit stop. • Back pummel can be interrupted by a jump. • Jump down attack can be followed up with a Jump kick. • Combo stuns more and does more damage. • Last combo hit launches closer to Skate. • Neutral grab attack launches closer to Skate. • Front pummel does more damage. • Charge attack does more damage. • Jab range increased. • Sommersault has better consistency in hitting both hits and improved hitboxes. • Cannonball does more damage and added air control. • Inline rush can be canceled sooner. • Vault throw launches farther, better wall bounce. • Jumping kick is faster and has a better hitbox. SOR3 CHARACTERS: All SOR3 characters: • All SOR3 characters (except Roo) jump higher. SOR3 Axel: • Charge attack does more damage. • Scissor Kicks better launch, improved hitbox, travels farther. • Improved recovery on Star moves. • Spinning body blow can hit off the ground, reworked juggle speed, added wall bounce. • Spinning body smash launches higher and closer to Axel, and does more damage. • Alternate Star move launches 3 projectiles with longer freeze and spawns a katana. • Dragon punch does more damage, improved hitbox and depth, and better launch properties. • Grab headbutt is invincible. • Better depth on dodge roll. SOR3 Blaze: • Chou reppa dan does more damage, improved launch, faster, added wall bounce. • Energy burst faster recovery and does more damage. • Alternative star move improved hitbox and launch properties. • Jumping kick is faster and has a better hitbox. • Alt blitz has less invincibility at the end. • Improved damage on default blitz and forward special. • Alternate forward special does more damage and ignores weight. • Better depth on dodge roll. • SOR3 Skate: • Ground Roll blitz reworked - now it goes farther, oscillates, and hits only once. • Flying headbutt first hit relaunches higher and closer to Skate. • Spinning attack launches away from Skate, fixed wall bounce bug. • Skating fist fury hits multiple times and direction can be controlled, does more damage overall, and only has invincible frames for half the duration of the move. • Flash kick does more damage and launches higher. • Vault throw launches farther, does more damage, added wall bounce. • Better depth on dodge roll. SOR3 Zan: • Alternate blitz improved travel distance and launch. • Alternative offensive special reworked and added air control. • Alternative defensive special now hits during energy ball spawn, Spawned Energy ball does more damage. • The jumping attack is faster and has a better hitbox. • Default blitz travels farther and has better recovery. SOR3 Shiva: • Alternate Star move does more damage, the target is invincible during the move, and the last hitbox is bigger. • Alternate blitz does more damage, faster startup, and recovery, hitbox depth improved, launches higher, and can be done three times in a row by pressing the attack button. • Alternate neutral special launches higher and closer to Shiva, hitbox improved, does more damage, added air control. • Alternate forward special improved launch, does more damage. • Default forward special improved hitbox toward the back of the character. • Final crash does more damage. • Combo does more damage. • Default blitz less freeze and more invincibility. SOR3 Roo: • Offensive special juggles better. • Alternate offensive special does more damage, bounces enemies, and can be canceled into an air version that has slight air control. • Default air special does more damage, added air control, bounces enemies, and better hit consistency. • Earthquake startup is faster, last hit launches higher. • Jab infinite nerfed. • Spawned Bruce has the same palette as Roo. • Roo's vault is no longer invincible. • Roo default offensive special wall bounce only on the last hit. • Default blitz and offensive special drag enemies. • Last pummel hit is invincible. • Alt-defensive has better active frames and hitbox depth. • Bruce spawn has more life and better invincibility on the hop. ENEMIES: Zack: • Removed armor during wake-up. Z and Z elite: • Master more weapons. Cherry boss: • Star move starts up slower . Signal: • Signal enemies now scream before their slide and throw. Yamato: • Slight damage buff. Survival buffs: • Glass cannon reduces defense by 60% instead of 100%. • Charged buffs are stronger. • Full of yourself is stronger. • Sharpen tool is stronger. • Allied Gold is stronger. • Allied Donovan masters more weapons. • Allied Galsia does the correct amount of damage with golden weapons. • Allied Cop has more life and his throw cannot be escaped. • Allied Mr. Y starts in an angry state and can juggle enemies with bullets. • Allied Stiletto attacks faster. • Allied Condor has more health, blocks less, and added wall bounce on hits. • Allied Sugar is armor during her headbutt preparation and has improved wall bounce. • Allied Steffie has a faster grenade throw rate (and the first grenade spawns instantly). • More healing pick-ups in survival mode at higher levels (so bloodthirst is not mandatory to reach high levels anymore). Misc: • Flames from fire buff are different from regular flames. • Elemental effects in survival are toned down. • Ball hazard reworked and re-tweaked always launches in the same direction as the ball's momentum. • Ball damage reduced for small hits. • Reduced Hole fall damage • Weapon throws are invincible and special cancelable. • Zan, Shiva 3&4, Roo can now activate bonus levels. • Improved Durian's hitbox • Shorter transition time going out of bonus stage 2: Stage 4 full combo is easier. • Shorter transition time going out of bonus stage 3: Stage 5 full combo is easier. • Shorter transition time going out of bonus stage 4: Stage 8 full combo is easier. • Smaller hitbox on fire and steam geyser. • Added hidden weapon in stage 6 tower first floor. • Big Chinese sword has more durability. • Dick enemy has less life. • Barney enemy has less life. • More heal pickup in Stage 3 • Ruby has less life. • You need more scores to gain an extra life in mania plus. • Can follow up a special move by a neutral jump without frame loss. ------ Get Streets of Rage 4 on Steam: https://store.steampowered.com/app/985890/Streets_of_Rage_4/ Get Streets of Rafe 4 DLC - Mr. X Nightmare on Steam: https://store.steampowered.com/app/1585820/Streets_Of_Rage_4__Mr_X_Nightmare/ 👊 Join the Streets of Rage 4 community: On Discord: discord.gg/sor4 On Instagram: www.instagram.com/streets4rage/ On Facebook: www.facebook.com/StreetsofRage4 🔥 Make sure to drop a follow and send love to the dev team on Twitter: https://twitter.com/Dotemu https://twitter.com/Lizardcube https://twitter.com/Guard_Crush





