v0.31 - Balance changes, bug fixes, and background improvements
2022-12-27Hey all, not a ton of new content to see this update besides some bug fixes that appeared after the release of v0.3. I also did some tweaking to general difficulty scaling, scoring, weapons, and weapon drops: Changelog Fixes: • Issue where enemies would sometimes keep shooting even after dying and triggering a bullet cancel • Fixed a bug where the Bit upgrade would still deal damage even if invisible • Stage end warps were being miscounted • No Miss Bonus was always being applied at the end of each stage even if the player died • Issue where Vakterns missiles weren't dealing damage • Issue where Vakterns missiles would sometimes disappear • Fixed a bug where weapon capsules would sometimes hang around after starting the next level Balance Changes: • Increased energy weapon strength • Increased scores at which players receive extra lives (now 80000, 250000, and 500000)
Read the full notes
• Slightly increased all enemy base health • Boss and enemy health now scale based on the loop the player is on • The player now de-levels once when killed (cannot drop below level 2) • Increased general bullet count for Level 1 on subsequent loops (loop 2+) • At least 1 weapon should drop at the end of each stage • Increased score gained on subsequent loops (loop 2+) • Stage end boss warp bonuses are now more forgiving Other changes: • Added new backgrounds for Level 1 • Increased resolution of Level 2 and 3 backgrounds The pipeline hasn't changed much since the last update. v0.32 will focus on adding new enemies and level design to Level 1. In the pipeline: • New Level 1 enemies • New Level 1 boss fight • Story content for Level 1 • New weapons/items As always, if you find any bugs or issues please feel free to drop a comment here or message me on discord! Discord





