Major Update Alpha V. 1.1.1a NOW OUT with a 20% sale!
2022-04-08Here I am again! During these months I have been working on a lot of things. The major things added are 2 new biomes with unique monsters and machines, items and new cool weapons with status effects such as poison. 1 new guardian can be unlocked and I added a lot of new content for customizing and automate your camp (now you can convert your camp into a big factory!). Check the Official Discord where I am always active. Change Log: +Added new biome, Dune Belt. >+Added 3 new materials. >+Added 4 new weapons. >+Added 1 new equipment. >+Added 1 new chest. >+Added 3 new enemies. +Added new biome, Maze Of Memories. >+Added 6 new weapons. >+Added 1 new equipment. >+Added 2 new enemies. +Added 1 new boss. +Added new enemy status effect: Poison. +Added 5 new weapons. +Added wrench item to config machine nodes.
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+Added new config UI for machine nodes (Material Compressor, Autoworkbench, Water Filter, Conveyor Cables & Signs). +Added signs. +Added Conveyor Cables which transport items from chests. +Added 4 new color flags. +Added 2 Fash skins. +Added 3 Geesha skins. +Added invincibility when entering a new district. +Added 1 new enemy. +Added 1 new guardian. +Now players get knockbacked when hit with some. +Added Polish (80%). +Added difficulty modes in main menu. +Added 1 new enemy. +Added quick button to use heal potions (Q / D-pad Up). -Removed old purity effects. -Removed Item Extractor. -Disabled co-op mode for the moment (Right now it has a lot of bugs and I want to add it perfectly). *Now rest rooms are opened in ruins biome. *Reworked all keyboard and controller support (90% done). *Reworked key binding window. *Some minor changes to UI. *Corrupted guardian enemy now appears in higher biomes and decreased base damage and health. *Now when selecting a district it should load well. *Biomes unlock correctly now. *Homing projectiles now follows creatures too. *Elites now appear as normal enemies in some biomes. *Reworked district and biomes system (it feels more of a roguelite now). *Crafted items from workbenches won't disappear anymore. *Reworked Sculptor UI panel, skill tree and skins now appear there. *Fixed more enemies and torches spawning wrongly. *Machines and creatures now have different resistance to status effects. *Fire status effect now works correctly. *Now enemy status effects scale much better. *Bosses now appear in specific biomes. *Increased Bosses HP and decreased damage. *Reworked bosses sprites. *Decreased invincibility when hit from 0.25s > 0.1s. *Improved performance in some biomes & in general. *Reworked material compressor machine node. *Tweaked some crafting recipes. *Now if backwheels hit a bullet, the speed decreases. *Entering districts over 27 will no longer stuck in loading screen. *Fixed item extractor machine node. *Reduced inputs UI scale. *Items crafted no longer will disappear in camp. *Changed the size of some items. *Fixed some AI bugs. https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/ I hope you enjoy this big update, let me know what you think about it and have a nice day/night everyone! David ːwinter2019happyyulː





