Changelogs 0.2.1 to 1.0.3-18
2020-11-04Changelog 1.0.3-18: Optimization: • LoD system otpimisation (CPU) • optimization related to the using of chests and doors (CPU) • optimization of the game map by getting rid of many unnecessary elements (RAM) • terrains optimization (GPU) Removing the treasure from the altar: • when the team has not collected 3 treasures yet • has its own top screen event • press 'E' near altar and wait 2s Fixes: • fix for invisible tables when decals are off • update min players to start (for events) • fix for creating broken ammunition via split (in a specific situation) • fix for drop fps in main menu when a player with no avatar appears among friends • crash fix when returning to main menu when friends include a player with no avatar • fix for black screen instead of exiting limbo in rare situations
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• slider settings: the zoom sensitivity works like the sensitivity of the mouse. Reducing the speed difference between scopes • fix for players joining an empty lobby despite the fact that there was already another lobby created Changelog 1.0.3-6: • Fixed floors that could eat weapons on the Aztec island • Fixed walls that could make players stuck • Fixed infinite loading screens in certain situations • Fixed player count in certain situations • Fixed players in weird poses when the are still joining • Fixed the first objective that can now spawn in a random place max 1km from a crew • Fixed chat colors • Fixed drinking and smoking from the FPP view • Fixed joining empty lobbies in certain cases • Fixed reloading animation to match HUD bullet count • Fixed player's dead chest to better snap and sail on ships • Fixed no damage of AOF explosions in certain cases • Fixed no perma damage indicator (lower HP bar) in certain cases • Fixed bamboo damaged roofs that could make players stuck • Added popup when player's GPU has no required Shader Model 5.0 • Added option to stop using medkit when climbing, fixing ships, using wheel and cannons Changelogs 0.2.2 to 1.0.3-1: • Added Mouse sensitivity for scopes 1/5x to 5x • Added missing fractured parts to buildings getting destroyed • Added standard viewfinders for each weapon • Added cliffs and big rocks between islands • Added ramps to climb faster from the ocean in harbor areas • Added pirate voices for every command wheel option • Added random spawn points for the Altar Island • Added the new Krakenhunter island! • Added new version of the ocean, many fixes and improvements • Added new ingame and Steam badges to get along with Steam Achievements • Added Mute voice chat buttons for teammates • Added Failover for not working server list when Steam lags • Added "Apply changes" pop-up in the main menu and other 'Are you sure' questions • Added secondary anticheat system to the original server based one • Fixed loot in chests around the big pyramid • Fixed Steam avatars in final statistics • Fixed walking and running sounds on different grounds • Fixed matchmaking issues and empty server choosers • Fixed Defaults button in menus • Fixes and tweaks on the Aztec islands • Fixed crashes when exiting the game • Fixed underwater effect glitch when being above the surface • Fixed transparent ship shakes when trying to summon it • Fixed not always working objectives and treasures to find • Fixed disappearing sails • Fixed too high or steep stairs • Fixed building destructions for players who were too far to see it happening • Fixed recoil effects that could interfere with other camera effects such as 'leaving cannons' motion • Fixed skeletons in limbo that got hair and clothes when players changed them in the inventory • Reworked and polished main menu windows for better overall optimization • Optimized cursed ring zone • Optimizations on every island • Better UI layout for 4:3 aspect screens • Better balanced loot spawns on many islands • Better Kraken animations when spawning ships • Better underwater physics, also for dead pirates • Better UI response when receiving damage • Improved archipelago map - all island are visible and zoom got better • Improved grenade aiming • Improved shake effects for jumping and climbing • Improved mouse sensitivity option • Improved ships collisions • Improved zoom-out animations for every type of weapon • Prewarming shaders and objects before the round starts for better FPS • Further optimizations - up to 1GB less RAM usage thanks to better textures and sounds • Lots of CPU optimizations • Additional LOD group fixes • Smoother character movement • Rearranged 38 loot chests for easier access Reworked east part of the Castle Island: • new buildings • more loot spawns • better shoreline Improved Skull Island: • new paths and buildings • more secret spots- more loot • added another, top entrance to the cave Changelog 0.2.1: • Fixed UI elements that didn't work properly with different languages • Fixed commands wheel that could be opened together with the map or inventory • Fixed summary screen to properly display stats on different ratio aspects • Fixed wrongly placed obstacles on the Altar island • Added another server synchro for doors, chests and windows when the game starts (fixed permanently closed cages) • Fixed and added many graphic details on the Aztec Island • Player icons on the main map render above other icons • Press right or middle mouse button to place or delete a waypoint • Added more waypoint icons to the main map • Fixed changing weapon with a mouse wheel not to instantly attack with a sword • Added a new version of the commands wheel • Newly added caves got echo • Fixed loot spawns that could spawn loot under obstacles • Fixed missing avatars on the team summary screen (moved to tests) • Fixed double cursed ring that could spawn in certain situations • Updated engine version to 2019.4.6f1 • Items on the ground moved to clusters to improve frame rates • Waypoints act better when players look at them from a moving ship • Added credits window in the main menu • Fixed app crash when hitting Exit game (moved to tests)





