Pre-Alpha 0.9.2.0 Update Released
2021-03-19An update has been released for Warfare 1944 (v0.9.2.0). • Optimized Utah Beach map. • Fixed tree collision issues. • Fixed projectile collision issues with vegetation. • Removed Japanese Rifleman kit restriction. • Replaced items in all Japanese kits with their appropriate items. • Fixed up bullet flyby sfx when being suppressed. • Resolved issues with med and ammo bags not functioning properly with new aura-based behavior. • Added missing bandage animations. • Added missing bandages to Japanese faction. • Adjusted M1 Garand weapon fire animation blend values to not be so exaggerated. • Added crawling and prone transition sounds. • Fixed Sound Attenuation for ADS, Equip, and Prone animations.
Read the full notes
• Tweaked motion blur fps target to use a rolling average of the current frame rate rather than being locked to 30 fps by default in order to prevent excess smearing and other graphical artifacts. • Disabled spawn points for CPs that are under attack/have a defensive objective to allow for more of an Invasion-style game mode. • Updated AAS layouts for Carentan, Guadalcanal, and Utah maps. • Made various terrain and foliage edits to Carentan and Guadalcanal maps. • Made atmosphere improvements to Wake Island map. • Implemented singleplayer main menu screen, containing a basic map selection list for offline play. • Added "Report Bug" main/pause menu option for more convenient bug submission. • Added remappable key binding for Radial Menu toggle. • Fixed a rare issue where the game could freeze when at a loading screen. Known Issues • Fingers clip through bandages. • Deployables may not properly replenish themselves after use and cannot be deployed again from the same kit as a result. • Rally Points that are placed in odd or hard-to-reach spots may not be spawnable. • Chat messages that are too long in length will get cut off and not be fully displayed in the UI. • Players can suppress themselves by shooting at their feet.





