Update #16 - Voice, World UI, QoL Improvements
2018-11-29It's that time again! I have been hard at work improving HEXION. Focusing most on my energy on the social aspects of the game, and on features that enable team-work and tactical decision making. The new voice and UI systems are a big part of that! Furthermore there's a ton of quality of life improvements, and some minor gameplay enhancing features, such as the new "portal-like" teleporters! Make sure you come join us on Discord! Our awesome moderators are in full swing arranging games, tournaments and the likes. NEW: • World UI (AR-Layer). Displays information such as: Hit, Kill, Players, Interactables, Objectives etc • Added new audio for certain UI Feedback • Added footstep + dash audio • Distance-Grab: Point with an empty hand and teleport objects directly to your hand (max 5 meter distance)
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• Teleporters now transport all matter, such as: Arrows, Weapons, Grenades • BOTs now have a proper damage model. Body has damage resistance, and the eye takes critical damage • Completely reworked voice systems (see below) VOICE 2.0: • Fully reworked the voice-networking to use Steams Peer2Peer api • Switched from always on, to push to talk (menu button on non-dominant hand) • Added voice chat to lobby (before entering a game) • Added Team-Voice system, for talking over distances (hold the backside of your hand close to your mouth and talk) CHANGES: • Increased the drag-threshold in the UI menu (makes shaky-hand button presses easier) • Reworked the flashbang effect • Dead players are now always shown • Increased the networking tick-rate • Improved the system for when players are inside geometry BUG FIXES: • Respawn positions are now correct when standing off-center, and the play space is rotated ingame • Weapons should no longer be able to penetrate geometry when dashing • Audio spatialization engine no longer crashes randomly • Player are no longer interpolated towards their respawn position KNOWN ISSUES: • Weird ownership behaviour can occur when two players grab the same object in a small timeframe. Next big upgrade on the list is Full-Body Avatars - looking forward to showing you all some sneak-peek footage soon! See you ingame! :reheart:





