v262 Update Now Live
2017-12-19Gameplay: • Dancing is now synced across the network which means the boulevard disco works can be used to dance. Successfully leveling up dancing close to enemies will shoot them with “disco-bolts” which stun them similar to hack grenade. • Increased Stun Gun push effect on enemies a bit. • Raised Stun Gun damage to 25, was 15. It still has no critical hit multipliers, which means 2 hits to destroy an unarmored, 4 hits with armor, and 12 hits for a heavy. Bug Fixes: • Fixed Steam Lobby privacy setting not working correctly! • Fixed possible crash in network code. • Fixed homepage link in overlay. • Fixed spelling mistake in end credits. • Fixed Chrono splash attacks being absorbed by bullet deflector shield. • Fixed Stun Gun effect disable working bad sometimes. • Fixed Stun Gun not deflecting correctly on the bullet deflector.
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• Fixed floating camera in Trunkopolis Enclave. • Fixed one-way hatches sometimes generating invalid pathing connections in the ai-network. • Fixed one-way hatches not generated correct pathing for hatches that are always open on the ai-network. • Fixed a bug with ai pathfinding which sometimes would cause bots to get stuck when trying to switch direction before a jump. • Fixed a couple of bugs with ai pathfinding which caused less smooth movement for bots. They are now much better at getting to the objective fast. • Fixed rig-health not being represented correctly if you are damaged while being revived. • Fixed Cobalt Logo moving down incorrectly when changing resolution. • Maybe fixed chrono alternator teleport into wall issue. • Fixed crash related to birds.





