Battlestar Galactica Deadlock - v1.5.112 Update
2020-12-09We're releasing a new update for Deadlock. The 1.5.112 update introduces new balance tweaks and a bunch of bug fixes. Thanks to all our amazing players (and a shout out to the Discord community) for all the awesome feedback you provided. You can find the full changelog down below. Change List 1.5.112 ============= Changes since 1.4.111 Balancing --------- COLONIAL: Mercury Battlestar - Squadron slots converted from 2 full / 2 support to 3 full / 1 support Colonial Munitions - Decreased resupply costs of Torpedoes (0.5 to 0.2) and Armor Piercers (2.0 to 0.5) Debris Mines - Increased Debris Mine HP from 1 to 4 Berzerk - Base Fire Control Turret Accuracy increased from 100% to 105% CYLON: Medusa - Removed Subsystem Overclock from R-TPAM - Increased R-TPAM Power Distribution from 20 to 30 Guardian Basestar - Moved locations of multiple subsystems Cerastes
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- AI modified to bias towards size class 3 ships Modern Basestar - FTL Cooldown increased from 4 to 5 to match other ship cooldowns - Hacking Strength increased from 0.4 to 0.5 - Regenerative Hull Resin repair rate decreased from 0.25 to 0.2 Cylon Homing Cluster Mines - Trigger radius decreased from 125 to 110 Vespid Bombers - Increased HP from 32 to 36 - Decreased Ship Size from -2 to -3 - Increased velocity from 3.0 to 3.4 Arachne - Base Fire Control Munition Salvo Size increased from 100% to 110% OTHER: Propaganda Mode - Double surviving ship bonus from 1 to 2 - Cylon ships with Tactical Jump start with the ability on cooldown (multiplayer only) Bug Fixes --------- FIX : Flak can't be turned off in some circumstances FIX : Bug in Mission 10 FIX : Delay when triggering virus mines FIX : Redirected missiles not intercepted by Vipers





