Update 1.2.9 Rise of the Goblins Deck 2
2018-03-08Hail and well met Adventurers! In case you missed it, Update 1.2.9 Rise of the Goblins Deck 2 is now live! Here are the patch notes! The Goblin Cannibal Upon returning to the tribe after successfully launching an attack on Sandpoint the Anti-heroes find that the tribe is being subverted by a traitor. The source of these evil words will lead the group to new locations, treasures, and eventually to a legendary Goblin witch. Rise of the Goblins Deck 2 - The Goblin Cannibal contains: New Goblin Character: Tup the Terrible • 5 New Scenarios • 20+ new cards **Requires Goblin Deck 1 "Burn Everythings!" to be owned and completed on Normal Difficulty to be played** Bug Fixes So, here are the things that we took to fixing since 1.2.8.6: Progression Breaks
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• Lock layouts so that the player cannot open the discard/character decks on top of the examine tray • Fixed Reporting of multiple game session ends when a user quits or forfeits • Force a state change to the current state (start turn) after survivalist character power ends • Fixed an event was declaring stateful then not advancing the state because it became invalid during the cycle • Fixed an issue where the game sometimes crashed when evaluating a card filter (oddly not 100% reproducible) • Post act events were sometimes stuck in the roll state because the state was not advanced • Licktoad camp map intro was sometimes crashing due to a missing audio source reference • Card filter serialization error was breaking some old save games UI/VFX • Moved power description mask to the left a little to keep edge from appearing faded. • Moved copied vfx to work better in both 4:3 and 16:9, all lined up • Added tooltip for locations (e.g. Temple) • Shortened the difficulty vfx poof, pops in faster and fades out sooner • Fixed Unicode characters from not saving correctly • Fixed continue button in offline mode • Fixed Unicode characters from not saving correctly • Fixed some sorting errors in the enemies 'win', slash is on top with a new added bokeh effect • Updated poison vfx to run more efficiently and look smoother • More blunt vfx updates for hitting the enemy • Updated blunt weapon effects for melee/ranged (player taking damage) • Realigned 'Continue' button on Villain fanfare (moved up too high) • Fitted the roles text in the box vertically as well as horizontally • Added an informational popup when a scenario power fires at the start of a turn and shades the screen • Enlarged scenario helper text for mobile Fixed some difficulty panel sorting issues on phone (sorted forward a little) • Location power cure: no longer play any heal animations when there are no cards to heal • Refreshed the roster panel on the party creation screen, when characters were in the party at startup • Added pips to the scenario list items displayed on the adventure screen • On the adventure screen, lock all adventure buttons on phones when the scenario panel is down • Increased blessing icon art from 25% to 36% to see it better in that tiny circle on the card decoration • Hooked up a long forgotten custom hilite for the scenario power button on phones • Improved card layout examine tray animations • Removed dice label fade during refresh because it caused blinking text • Added tutorial commands to expand/collapse the location panel (used on phones during tutorial #3) • Added a decoration to cards which copy blessings; moved the "copy blessings" button • Fixed characters not showing up due to not removing deleted characters • Properly display character nickname on character sheets • Force the ios/android keyboard into secure mode during the asmodee password login • We now account for unicode characters when auto-generating nicknames during conflicts Vault/Gallery/Stash • Vault character nickname data is now written as unicode bytes Game Play • Zuvuzeg now grants an extra explore after the player has used one explore • After closing the examine layout sometimes a card back was displayed in the explore position • A card power which modified difficulty sometimes "lost" the card so it was never processed into a deck after play • Added the magic trait when summoning a monster via Summon Monster boon • Fixed recharge/discard character powers not being marked as active so it was never disabled • Map move ignoring move restrictions only worked when multiple targets were involved • Before act damage which skipped the player had dice applied twice (double damage) • Fixed issues with damage reduction effects not being applied during global damage iterators • Fixed an issue with card power effect boost not deactivating so the effect was never removed when canceling a card • When boosting a combat check, sometimes the dice/check was not refreshed • Summon monster card disposed itself without invoking the card's OnPlayed event • Added combat state power condition to Merisiel's "Trinket Hunter" character powers • Orb of Storms is now buried after failing recharge check • Damage state now accounts for cards already discarded (by other characters) Feel free to visit us on the forums for questions or comments!





