Changelog v2.0.25092.4
2013-11-28Just in time for the Thanksgiving long weekend (for some of you), the latest update to the game. Have a good weekend, everyone! Critical Fixes • Fixed fleet transfer CTD while in the mission select mode. • Fixed end combat CTD due to Suul'ka leaving player control. • Fixed end turn CTD. • Unused industrial output will now generate a revenue. Other Fixes • Fixed wrong ETA display for reaction movements. • Fixed ETA not considering node lines. • Fixed 0 cost level 2 Hiver naval station. • Fixed morale clamping order issue. • Fixed applying morale losses for cruiser sized flag ships. • Fixed AI getting stuck in "Conquer" mode when no one around. • Fixed AI declaring war each turn. • Ensured AI has a default delay before activating a Node Maw. • Fixed node maw (and Loa accelerator gate) time delays for player.
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• Fixed reaction movement to be tested when target is within the player's sensor instead of just the reaction fleet's sensor. • Fixed heavy beam modules available on Morrigi dreadnoughts without tech being researched. • Improved Loa advancement AI. • Fixed Loa AI attacking with just cubes. • Fixed spawning fleets in odd locations in enemy systems that do not contain colonies. NOTE: station structure has increased so it may appear the stations are missing health.





