v.1.0.11.1 Patch Notes
2015-09-11• Rewrote Power-up code to prevent crashes when collecting a power-up. • Increased the base scrolling speed to slightly reduce the time between encounters. • Improved frame rate stability during high-cpu usage. • Fixed Idlephobe (green shield guy) getting stuck if he changed states too quickly. • Reflected bullets will now scale correctly. • Spitball and Popper (upgraded Jumper variants) now correctly continue moving forward when hit. A huge thank you to everybody who reported bugs! We're testing the content update now. Follow us on Twitter (@wefiends) for spoilers.
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