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Toasty Games / Mar 10, 2015 / Indie
Parallax is a first-person puzzle game with two overlapping worlds. Weave back and forth between black and white as you try to be in the right place, in the right dimension, at the right time. Use switches, boosters and gravity to help you reach the exit. Can you conquer every mind-bending level?
| Part | Your PC | MinimumNot sure |
|---|---|---|
| CPU | Not set | 1.4 GHz Can't tell |
| GPU | Not set | Shader Model 2.0 compatible Can't tell |
| RAM | Not set | 512 MB RAM Can't tell |
Parallax is 50% OFF for a whole week! Git it now! :D :D :D
Open on SteamVery Positive
87% positive, 123 reviews
If you've played Portal or Antichamber and liked it you should absolutely get this game. Visually it should reminds me of Antichamber but with a lot more polish. The puzzle mechanics are minimalistic but they all blend really nicely. I'm a little disappointed that you can't see your best level performance anywhere. The replay value is raised quite a lot by challenging yourself to beat each level as fast as...
35 found this helpful, 2015-03-11
Parallax is a fun and creative first-person puzzle game where you have to tackle not one, but two overlapping worlds, trying to solve each level's complex puzzle/s, in a timely fun, mind scratching, and "wait, what?" manner. The game has a simple graphic style that's customizable if you don't like the black and white, with extremely slick and smooth, not filled with unnecessary flashiness, main menu and UI, which I...
46 found this helpful, 2015-03-10
Let me begin saying that I have played through several first person puzzle games, and I've enjoyed every one of them. I enjoy a good puzzle on occasion. Knowing this, I was excited to play Parallax. I've finished the game, and I only used a guide for the very end of the last stage of the last chapter because the lasers before the turnstile confused me (I didn't think you could go under them). So, I give Parallax...
14 found this helpful, 2016-10-28
I'll start by saying Parallax and The Talos Principle are the first-person puzzlers of the past 12 months. At their core, they are each archetypal puzzle games: begin at a starting point and arrive at a predetermined goal with the means provided using logic and reasoning. Like any well-constructed puzzle game, the levels start simple and gradually become more complex while introducing more concepts which build upon...
19 found this helpful, 2015-03-31