2.0.0 major version update
2024-11-151) Changes to hero selection You must start with the No. 1 max hero, and you can choose freely later. Recruiting can be divided into 9-star progression. 2) Adjustment of the starting level The first level is mainly for players to adapt to the game, and the map depth is lowered. 3) Adding elements Adding trap fire pillars can release flame attacks around them that cannot be destroyed, and will automatically explode and disappear after all monsters are dead. Adding trap freezing can release ice cones, and when attacked, they will enter a frozen control state. Players need to click to release control faster. 4) Skill invincibility modification Most of our invincible skills have been changed to hegemony, except for Rose's ultimate move. 5) Increase in-game selection In-game hero skills can be enhanced, such as the gunner's shooting speed, the hammer's ultimate power, etc.
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6) Increase monster randomness The first four levels are currently equipped with random monsters. The basic logic is that the monsters of each level are selected from 3 or more layouts to ensure that the game experience is not repetitive. 7) Increase monsters The wild boar can sprint, the damage is very high, and the charge takes a long time. Players should be careful. The Goblin Knight in the first level is enhanced and will not be so stupid. Monsters will be strengthened in the future, so stay tuned. 8) Monster Elite Ordinary small monsters are randomly eliteized. Elite monsters are invincible throughout the whole process, and there is an additional halo under the feet of the monsters. At most 5 invincible monsters appear in each peak monster layout, and the difficulty of other monsters decreases in sequence. Players cannot mindlessly attack monsters and need to move flexibly. 9) Back jump animation optimization The character's back jump becomes more flexible and no longer stiffly pulled back. 10) Hero adjustment Moon's small skill is too invincible, and it can only be triggered during the burst. Infinite sword slash Light Knight's Divine Wing skill is changed to a circle release 11) Opening portrait story modification The opening portrait is optimized, and it will be optimized later. The following updates may be made next time: 1) The layout of the map perimeter is adjusted, and appropriate markers are added to increase the atmosphere of the scene. Please stay tuned. 2) Added cooking points in the game, which can process and eat monster remains to increase the game value, etc. Please stay tuned. 3) The hero adds a charging function, and long presses for normal attacks can use charging attacks, so stay tuned. 4) Added maps for super bosses other than the 6 main maps. These bosses have special scenes for fighting, so stay tuned. 5) There are many more ideas that are not listed one by one, so stay tuned.





