Pillars of Eternity Patch 3.9.5.0 is now Live!
2026-07-06Greetings Watchers, Today we are releasing patch 3.9.5.0 for Pillars of Eternity on Steam, GOG, EGS and Xbox PC. Patch Notes: Combat and Mechanics - Global • Attack Speed and Reload Speed bonus provided by the One-Eyed Molina's Gold Fingered Spike-Flinger now works similarly to other Attack Speed bonuses granted by weapons. Combat and Mechanics – Turn-Based Mode Specific • Increased the minimum initiative of Adragan actions in TBM. • Seal type spells no longer disappear immediately when placed in or outside of combat. • Trail of fire dropped by Fire Stag now appears and works correctly in the Turn-Based Mode. • Cipher's Tactical Meld ability now correctly provides bonus Accuracy when attacking the same enemy as the target. • Ancient Memory no longer triggers multiple times in one turn on characters with low Intellect.
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• Spellstamina: Fear Aura enchantment of the Dragon's Maw Shield no longer causes the Fear Aura effect to trigger multiple times in one turn. • Encounter by the Sacrificial Pit in the Endless Paths of Od Nua Level 2 can now be progressed properly. • Same target accuracy bonus and other similar effects are now applied correctly in Turn-Based Mode. • Xaurips during the encounter with the Adra Dragon, now aggro properly towards the Player's party. Visual and Audio • AoE preview of the Twin Stones Druid spell now appears properly in the Turn-Based Mode. User Interface and Interaction • Resolved an issue leading to excessive engagement message spam in the combat log in Turn-Based Mode. • Threatening Presence no longer spams the combat log in Turn-Based Mode. • Various “Active effects” have had their displayed values corrected in Turn-Based Mode. • Several issues related to interacting with beetle-type enemies and their corpses no longer occur. • Description of Veteran's Recovery now mentions the correct amount of Endurance gained per turn. • It is now possible to disable the Turn-Based Mode combat start banner by using the ungated console command “ToggleTacticalModeBanner”. • Interactive area of End Turn button in Turn-Based Mode now properly matches the button itself. • Turn-Based Node can no longer be toggled during interactions and UI states where most of the player input is disabled. • Warning now appears when trying to switch between combat modes during an encounter. • Ongoing movement commands are now stopped after ending the turn in Turn-Based Mode. • No Movement warning is now displayed when targeting the out of reach enemy/area with an attack or ability when out of movement in Turn-Based Mode. If you come across any issues, please contact us at support.obsidian.net Thank you for your continued feedback and support!





