Version 1.1.1 b
2025-10-15Unity recently discovered that their game engine had a security flaw and recommended developers to update their games to fix the issue - thus this update :) No other changes.
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Composition GS / Dec 6, 2024 / Simulation, Strategy
Polismos is a city builder set in ancient Greece. To ensure your city's prosperity you will need to care for your people, trade valuable resources, enact wise policies, and maybe even dominate other cities.
| Part | Your PC | MinimumNot sure | RecommendedNot sure |
|---|---|---|---|
| CPU | Not set | i5-2400 / X4 760K Can't tell | i5-7600 / Ryzen 5 1600 Can't tell |
| GPU | Not set | GTX 760 / Radeon 7950 Can't tell | GTX 1660 / RX 590 Can't tell |
| RAM | Not set | 8 GB RAM Can't tell | 16 GB RAM Can't tell |
Unity recently discovered that their game engine had a security flaw and recommended developers to update their games to fix the issue - thus this update :) No other changes.
Open on SteamMostly Positive
74% positive, 47 reviews
Update: The game is a 5/10 and that's only if you accept its shortcomings generously. After an additional 10 hours I am happy to report that I was right. The terrain remains an insurmountable obstacle. Scaling in size and owning all of your neighbors is pretty fun, however, and I think if you already own the game and can't refund it, it's worth playing through to that point. Speaking of owning your neighbors: Combat...
6 found this helpful, 2026-06-28
Great little game. The challenge is to stay afloat economically, with other challenges as well, but the main 'puzzle' is how to grow sustainably. has some GREAT IDEAS THAT I CANT SEEM TO REMEMBER EVER BEING USED IN SIMILIAR GAMES, for them alone it is worth trying this game. One would be the separation between public and private currencies, a great take on the economics. This game can be BRUTAL the first...
5 found this helpful, 2026-07-06
As a classical archaeologist, I am very excited about this game. To include so many cities and so much detail is amazing. It is very fun as is, but there are a few improvements that I think should be made: I think I should be able to see how much my production buildings/farms produce. I can see on the build screen how much it should produce per year, but not on my farms when I click on them or the goods screen. I...
3 found this helpful, 2025-12-04
It is most certainly not an easy game, and it requires a lot more thought fore very action than I initially had placed into them. Expansion must be thought out in advance, and precise balancing required. It's certainly not for everyone, but the game is well-polished and very interesting. It currently lacks an expansive technology system, with it being very easy to reach the end of the tech tree early on (and then you...
2 found this helpful, 2026-01-13