v2.1.16
2024-03-111. Optimization, to solve the problem of long time hanging chance
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okyakusama / Oct 19, 2023 / Casual, Indie, RPG
This is an idle turn-based combat game. While obtaining the best equipment, it doesn’t require too many operations.
| Part | Your PC | MinimumNot sure |
|---|---|---|
| CPU | Not set | Intel Core i3-3470 / AMD FX-8350 or equivalent Can't tell |
| GPU | Not set | NVIDIA GeForce GTX 960 / Radeon R7 260X Can't tell |
| RAM | Not set | 1 GB RAM Can't tell |
1. Optimization, to solve the problem of long time hanging chance
Open on Steam3 user reviews
33% positive, 3 reviews
Unplayable English in this game is a very poor translation. I mean worse than google translate.
3 found this helpful, 2024-11-17
why can't I equip this item? I don't know! but I do have access to a "click really fasst until you beat 1000 monsters" minigame
1 found this helpful, 2025-07-13
-人物/宠物修炼应该多加几级, 30级太少了,可以考虑添加修炼重生, 相对应的把其他副本难度调高, 这样增加游戏可玩性, 不然玩几个小时后面都是一样的了 -技能应该更多样化, 比如说现在的宠物法术攻击有火, 雷, 冰 等, 应该让每一个属性有特殊的效果 -属性应该添加抗性, 物理抗性和魔法抗性, 魔法抗性分成相对应的元素, 同时也可以在“学习”中增加此类伤害/抗性 -让boss/野怪也有元素属性, 还可以添加元素塔, 通过刷塔来增强元素攻击/抗性 -装备也可以添加属性相对应的词条 -装备洗练应该添加可以锁属性的功能, 现在我洗练是随机的, 感觉刷半天也不一定出理想的属性, 刷出理想属性也把想要的刷掉了 -装备词条应该可以调成有范围度的 (比如说暴击现在是5%, 感觉可以调成1-7%, 然后通过洗练来刷) -让每个角色的皮肤添加不同的属性, 就像宠物那样 -应该可以让玩家拖动宠物技能的位置,...
0 found this helpful, 2023-11-30
Good to know