[VH] 0.9.2 - Menu Scale Patch!
2026-09-24(Note: It may take some time for updates to roll out to all users. Try restarting your Steam client if the update does not appear.) vh0.9.2 - Menu Scale Patch (2026-09-24) Summary: this patch fixes some issues that caused some wonky scaling of the settings UI NOTE: due to the change in default window size, the Window Scale setting will be reset when updating from previous versions Changes & Fixes: • default window size on desktop is now 1600 x 960 instead of 1000 x 600 • this is to match the size rendered to the dashboard overlay and allow for cleaner scaling • made some changes to the Window Scale setting • the size in pixels that will be set when the "Apply Window Scale" button is clicked is now shown • the -/+ buttons now change the slider in intervals of 5% instead of 25% • the range of the slider is now 50% - 150% instead of 75% - 200%
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• internal name has changed from desktopWinScale to desktopWindowScale • this change resets the value of this setting back to 100% • added console log message when setting the desktop settings window size • desktop settings window scale and size values are now properly rounded internally • changed the size of the UI canvas and camera to fit each other neatly • fixed UI camera being vertically offset by 0.025 units • adjusted the main menu tab buttons to scale more cleanly with the pixel resolution • optimized menu tab icons • fixed some icons taking up way more texture memory than they need to • packed icons into sprite atlas • replaced Raw Image components with Image components • this change allows UI sprites to be rendered in a single draw call, rather than individually • packed settings menu objects into prefabs for better maintenance





