V3.3.0 EXP
2026-09-24A lack of inventory space got you down survivor? Well, worry no more with the new Bigger Backpack system! Craft, loot, or buy your way to a bigger inventory today! V3.3.0 also introduces a new inventory grid size of 8x6. That's 4 rows of free to use slots and 2 rows of encumbered slots. A total of 48 slots which is 3 more slots than the legacy 9x5 grid. Backpacks come in Small, Medium and Large sizes with 6 quality levels each. Equipping a backpack into the new Backpack slot will grant the player additional encumbrance slots up to a total of 96 slots in an 8x12 grid. The Pack Mule perk and Armor Pocket Mods can then remove the encumbrance. Here is how you participate: • Right click on the game in steam • Click on properties • Click the “Game Versions & Betas” tab • The drop down menu will have latest_experimental available <— you want THAT
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• Select that and wait for the game to download Four issues: 1: On dedicated servers, picking up a vehicle currently deletes anything stored in it. Please empty your vehicle before picking it up. We are working on a fix. 2: A player’s weapon can be bugged if they die during reloading. Should this happen to you, here is how you can solve this: • Change toolbelt slot • Open inventory • Start scrapping the affected weapon, then cancel immediately (don't let it finish) • Move that weapon to backpack or another toolbelt slot to fix it We are working to get a fix for this to you asap. 3: Equipment changes with 3 or more players connected in a game can cause players to be dropped. 4: Reading a magazine when it is the last stack on the toolbelt via left clicking can cause a NRE. V3.3.0 Changelog Added • Add multiple toolbelt pages for use in Prefab Editor. Adds a new toolbelt xml that defines through data the amount of slots, rows and pages. • Increasing inventory size based on backpack items Changed • Switched ItemActionRanged.TryExecuteAction to virtual to keep mod compatibility • Optimized prefab cells data to use native memory • Rancher footstep SFX from barefoot to having footwear • Improve bug reporting when players are stuck in loading screen. Reduced stuck cases and simplified respawn logic. Some conditions which could previously hang respawning now have timeouts that prevent a soft lock Fixed • Item background flickers when moving into storage • Moving inventory item stacks trigger both ‘pickup’ and ‘place’ sfx • Workstation does not update prompt for items to collect • Setting drop on death to Equipment caused equipment duplication on death • Fixed a possible rare deadlock between threads which could occur if a chunk-straddling MultiBlock was placed/removed/updated at the same time as the save system attempted to process culled (reset) chunks.





