New Patch Released!
2014-10-01We've made some big changes across the board, both to address bugs as well as to react to community feedback. Please see below for the changes in full: PLEASE NOTE: Loading an existing save-game on any of the modified missions will prompt you to begin from the mission-start. General Changes • Saves made before installation of DLC should be visible and playable • Fixed “The Grand Collector” achievement • Improved unit and ability balance, based on player feedback and internal play-testing • Numerous corrections to the Polish localization • Minor text and tool-tip corrections in all language versions Mission-Specific Changes Mission 1 • Added extra player units (on Normal and Hard difficulty). We felt this change should smooth out the difficulty on these settings.
Read the full notes
• Removed a potential block, in which the mission would not end despite completing all objectives successfully. Mission 2 • Should no longer end in a fail state when objectives are completed successfully on lowerend machines. • Cargo ship objective locations should now display correctly on convoys 4 and 5. Mission 5 • Initial fleet balance tuned. • Cargo ships should no longer disappear when camera is zoomed out. Mission 6 • Selecting the alien structure required for the optional objective should no longer be arduous. Mission 13 • Removed a potential block, which occurred if boarded Trojans were neutralized, instead of acquired by the player. • Fleet updates. • Ulysses II should now be safe from harm during a short sequence between the cut scene and the briefing. • Fixed some missing tooltips. Mission 14 • Safeguarded against potential exploits. • The "Alien Guerilla" achievement should now be granted correctly.





