Lovecraftian festival BIG Munch rework, polish, bug fixes patch
2025-04-14Hey all, We've done a big overhaul of the game, so this update includes some major changes along with bug fixes and polishing. Would love to know what you think! We're already working on a few more bug fixes and polish for the next update. If you want to keep on supporting us, please leave a Steam review, it really helps! \m/ ------- Important: Since there are a lot of big changes, your old save file might cause some problems. I suggest deleting your old save file via the Options menu to avoid any issues. Game Structure & Progression • Revamped Game Progression: We replaced the old Objectives-based structure with a vertical progression to make it clearer how to progress. • Islands Update: We replaced the old large maps with smaller focused areas. Gameplay Changes
Read the full notes
• Reworked Munch Mechanic: Instead of devouring countless small spheres, you now consume a single, big chunk of food as a reward. It’s faster and far less tedious. • New Progression Indicators: During loading screens, you’ll now see your run progression, highlighting which evolutions you’ve yet to try and how far along you are. • Knockback added: Smaller enemies now get launched by your heavy blows. • Improved Player Feedback: New visual effects for taking damage and receiving altered states have been added. • UI Overhaul: Every interface has been redesigned and polished to meet a higher quality standard. Updated sections include the HUB, Pause Menu, Loading Screen, Main Menu, and the new Map Screen. • Limb Upgrades Rework: This underused mechanic has been revised. Each evolution now leads to secondary effects tied to abilities, adding depth to your build choices. • Full Game Rebalance: Some trait and enhancement combinations previously resulted in overpowered builds capable of one-shotting everything. We've fine-tuned values to make planning and different builds more rewarding. • Simplified Healing: Healing Orbs are now automatically absorbed by the player. Bug Fixes • Tentacles are now visible again. • Lava puddles no longer permanently slow the player. • Fixed the Reroll enhancement: it now allows a limited number of rerolls per run. • Fixed the Sacrificial Lamb enhancement: headbangers now reach and damage all enemies as intended. • Key rebinding in the Options menu now works properly. • The player no longer gets permanently frozen after devouring something. • Painkiller should no longer gets stuck when performing its initial abilities. • Thug enemies' counterattacks now trigger correctly. • Dialogues now fully display during first-time interactions instead of being skipped. • Bugs related to consuming food and Healing Orbs have been resolved as part of the rework. • Evolutions no longer result in the wrong creature. • Secondary objective bugs have been addressed and fixed as part of the rework. • Bestiary models are now fully visible. • Nekrab's healing ability now plays the correct animation. • Enemies no longer spawn underground.





