Patch Note 22/08/2023
2023-08-22Summary Long time no see, this update introduces bug fixes, balancing changes, quality of life improvements and exiciting new features like elite units and AI revamps. Bug Fixes: • Fixed an issue with grunt spawning sounds being too loud in the level. • Addressed the problem of step sounds being audible from larger distances than intended. • Fixed the bug where the acid bucket sprite could still be seen even when out of sight. • Rectified an issue causing arrows to spawn broken arrows Balancing Changes: • Overall AI changes making them more aggressive towards the player. • Nerfed piercing arrow ability: 100% extra damage to 25% extra damage to grunts, limited its ability to pierce through only 3 targets, increased the ability cost from 5 to 8. • Heavy armor cost has been increased from 4 to 5, Heavy Armor now negates all slowing effects. Quality of Life:
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• Added an exit level indicator to enhance clarity when searching for a level exit. New Features: • Added a crowd control system with diminishing return system. • Lord character and its derivatives are now equipped with a magic shield that destroys incomming arrows and fireballs upon impact. • Priests now posses a special attack that stuns the player for 2 seconds upon impact. They can also randomly bestow weaker versions of the lord's shield onto other units. • Swordsmen now have a 30% chance to deflect arrows. • Shieldbearers units can now perform a shield throw ability that stuns the player for 1 second upon impact when their shield is broken. Elite Units Elite units have been introduced, boasting increased HP, damage and speed and some special abilities of their own. • Lord : the lord gains a thorns effect buff that reflects damage back to the player when attacked. • Assassin : the assassin gains the ability to teleport around the mao, adding a strategic element to their gameplay. • Bowman : the bowman gains the ability to create shadowclones of iteself and the ability to blink behind the player, providing a surprise attack advantage.






