Changelog 19/08/2025
2025-08-19- Added achievements, - Improved menus and dialogues
Open on SteamLoading game details, prices and reviews...
Cannibal Capybaras / Dec 20, 2023 / Action, Casual, Indie
An arcade game styled after classic titles of the first generation of consoles. Gameplay set in the cybernetic sphere, accompanied by electronic music matching the game's visuals.
| Part | Your PC | MinimumNot sure |
|---|---|---|
| CPU | Not set | Whatever Can't tell |
| GPU | Not set | Whatever Can't tell |
| RAM | Not set | 1 GB RAM Can't tell |
- Added achievements, - Improved menus and dialogues
Open on Steam5 user reviews
40% positive, 5 reviews
Quick Score: 4/5 Notes: It's a shame this game got kind of killed by 3 early negative reviews. It's not bad at all and its relatively well made and unique. The negative reviews complaining about the game being too difficult are skill issuing hard. The game is very mildly challenging at worst. My only real complaints would be that the overall pacing and difficulty scaling of the game isnt very smooth. Even towards...
8 found this helpful, 2024-10-12
Good concept but lacking in execution. I got to level 11. The game's earliest levels offer some good level design but things start to crumble fast when pseudorandom elements like the spiral enemies and projectiles enter the mix. Being given unwieldy controls to manage movement in a game as punishing as a precision platformer is a recipe for disaster. If I could offer some tips on how the game might be improved, I...
3 found this helpful, 2024-01-28
This game needs more polish. The collision is unlenient, so you will die sometimes despite not being really hit by lethal objects / structures. The level design and its mechanics was not built around the games movement at all. You cannot change the rotation of yourself so if you are in the off rhythm you might as well just lose a life. The UI breaks when the scaling of the window changes at all. There are no control...
3 found this helpful, 2024-01-28
o---o is a unique arcade-style precision platformer that utilizes a very intriguing baseline mechanic in its brain-twisting linear rotation movement controlled by a singular button, but is withheld by poor and non-complementary level design that demands uncanny execution, consistency, and patience that will cater to a very limited audience. Difficult video games usually have satisfying payoffs once one attains...
7 found this helpful, 2024-01-28