Blockscape — September Update 2
2026-09-18This update is all about water: how it flows, how it looks, and how you move it around your builds. Water physics • Finite water now spreads more reliably — volume is conserved instead of fighting itself with last-write-wins glitches. • Waterfalls and slopes fall cleanly without fanning sideways on the same tick. • Lakes and water sources absorb spilled finite water instead of restamping weird “sourced” puddles on the shore. • Water can seep into soil, grass, sand, and gravel over time. • Puddles on grass and uneven ground should ping-pong less and settle more naturally. • Shorelines and floor water against solid cubes render more consistently. Flow, foam, and splashes • Flowing water shows clearer foam along slopes and sheets. • Waterfalls kick up mist and foam where they hit the pool below. • Splash particles hang and fade more naturally when they hit terrain.
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• Pressurized sprinklers spray visible foam from the head when they’re running. Sprinklers & water networks • New craftable Sprinkler — connect it to a pressurized water network to wet Soil into WetSoil in a small radius (great for wheat and farming plots). No standing water puddles; it just irrigates. • Water pipes and devices respect switches and power more correctly — a closed switch or isolated line won’t keep pumping/draining as if it were open. • Hovering and placing network parts shows blue input / cyan output arrows so pipe orientation is easier to read. • Pipes, cubes, and network specials can sit half-buried in solid terrain; lanterns and torches mount more cleanly on outer surfaces. Crafting • Ingredients that accept a material group show as Any in the recipe UI when no specific material is required. • Copter and drill reactor cores craft with the light material group. Under the hood • Faster, cleaner water remeshing and simulation around the player — less hitching when water is moving nearby. Thanks for playing — jump in, dig a canal, wire a sprinkler, and tell us how the new water feels.





