Swirl Watch Version 1.220
2025-12-26-Some player ships now come with altered detection stats (sonar/lidar). -NAIL STRM ammo increased (350-->450). -NAIL-R base and mod damage reduced. -SMRT-DRT deploy cost reduced. -SRM SIEVES deploy cost reduced (10-->5). -BROADCAST DRONES PS bonus increased (10%-->25%). -Slightly reduced deploy cost on some weapons. -Some enemy specialists have lower base speed now. -Added help text for escape pods. -Changed some structure geometry to prevent guard pathing failures (reason undetermined). -Fixed Reactive Chaff Packs not providing max hp. -Fixed certain loadout slot icons having destruction collision. -Fixed Displacer Pad target indicator sometimes not getting removed on zone change. -Fixed guards being able to assist in stun recovery beyond range if their assist target was moved while undetected. -Fixed keybinds for inventory screens not rebinding correctly.
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-Fixed some adaptive difficulty comms playing on difficulty levels where mentioned enemy types can't actually spawn. -Fixed photonized EMP shots not piercing deflector shields. -Fixed shots that pierce structures creating impact sound once they run out of lifetime. -Fixed entering a simulation after returning from a sim not resetting run bonus tracking. -Fixed missing tooltip one a turret mod.





