v2.0.6 Patch Notes + Roadmap
2026-09-20Hey everybody! I'm very excited to say that not only has the game launched on Playstation this past week, but I have now updated the Steam and Meta Quest versions of the game to have the latest visual updates that the console version received first! So let's talk about everything that changed: Updated the following textures to make the game more aesthetically accurate to the 1980s: • Upstairs + Downstairs Walls • Bedroom: Bed + Pillows, Mini-Bench, Curtains, Sofa Chair, and Drawers • Living Room: Couch, Closets, TV Table, Curtains, and Bookshelf • Kitchen: Table, Chairs, Countertops, Curtains, and Entry Table(s) • Upstairs Hallway/Office Corner: Desk, Mini-bench, Hallway Mini-Table • Bathroom: Curtains, Sink, and Closet Additional Changes: • Made the 4AM Boss-fight a bit more aggressive, the windows now break faster during this part of the game, lock in folks!
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• Adjusted the Jumpscare to make it more visible. • Fixed an issue causing Screen-tearing. • Added some new post processing effects • Optimized the game further. • Added a sticky note next to the phone. Try dialing the phone number written on it in real life, I hear the number still works ;) What's next? A few different things are in the works. Firstly, the Steam page for 'The Obsessive Shadow: Former Residents' is up. It's a 2D horror narrative game Made in Clickteam Fusion 2.5 inspired heavily by games like Five Nights at Freddy's: Into the Pit and DISTRAINT: Deluxe Edition. Me and Isaac Aka Spergatito (who's the main developer behind Five Nights at Freddy's: myPOPGOES) are working together on it and we hope to have a demo out soon for you guys! We did a whole developer interview on Clickteam's Official YouTube Channel for their series 'Reactor Control Room' which you can watch on YouTube! I actually run livestreams for Clickteam's YouTube Channel now as a spokesperson sort of role! I stream every Sunday at 2pm CST / 12pm PST / 3pm EST so be sure to subscribe and tune in for those too! Steam Frame Verification I have submitted the game to Valve for Steam Frame verification testing, and hopefully soon it gets verified for the headset! Let me know if any of you guys get to try it out on frame! The Obsessive Shadow x Monsters & Mazes Collab For those that have a Meta Quest, Monsters & Mazes is totally FREE to play and there is a new playable skin of the shadow monster himself from The Obsessive Shadow IN-GAME that you can get as a free skin! It's the first ever IP collab Monsters and Mazes has done, and The Obsessive Shadow's first ever IP Crossover Collab as well. I even worked with the folks at Red Team Interactive to make this character the first one to have custom chase music in-game. Go play it if you haven't already. It's awesome! The Chase Music I did for it also on it's way to Music all streaming platforms! You can Pre-save it HERE! The Obsessive Shadow in Fortnite A NEW UPDATE FOR THE OBSESSIVE SHADOW IN FORTNITE IS OUT NOW! The map has been FULLY retextured to fit the 80s aesthetic, added a funny fish in the bathroom, and more! OUT NOW: 3905-4332-3383 https://www.fortnite.com/play/island/3905-4332-3383 PS5 Flat/Non-VR mode, Xbox & Nintendo Switch versions of the game Once I get the Flat/Non-VR mode ported to PS5, I am going to release one final update to Steam, Quest, and Playstation with a complete overhaul of the difficulty system, some small optimization touchups, + some much needed quality of life improvements that were suggested to me as feedback by the community. After that's done and released. I will be working on getting the game released on Xbox Consoles. I am going to work on getting an Xbox Wish-list page up on their storefront as soon as I can though! Nintendo Switch on the other hand is a quite bit trickier at the moment, but I am looking into options for that. I'd love to do a Switch 2 version as well in the future, but I can't confirm anything for Nintendo Switch players yet. The Obsessive Shadow Chapter 2, + Mixed Reality: Home Invasion While both Chapter 2 and the Mixed Reality version were originally slated for release this year in 2026, There is no way that is happening because of the Playstation port for Chapter 1 taking way longer than I expected it to, Once there's nothing left to do on Chapter 1 (with the exception of Nintendo Switch for now), Chapter 2 will resume full-swing development. I am hoping for a 2027 release. It's a lot bigger, and a lot more ambitious though, so bear with me! And finally, Spoiler warning ahead, DO NOT READ IF U HAVEN'T PLAYED THE NEW UPDATE YET: . . . . . . . . . . . I'm warning you... . . . . . . . . . Last chance!!!! . . . . . . Alright, you've been warned- . New Easter eggs (Spoiler warning): • Added a book that unlocks a portal to The Backrooms. • Added The Backrooms. • Added FRED the FISH! He has different voice lines, so see if you can hear them all! • Added an achievement for The Backrooms easter egg. Oh yea, last thing: you can pre-save the new track that me and Hunter Allen worked on together for the release trailer! Pre-save it here! That's all I've got for now, but thank you guys for the continued support! As always, if you want to give me feedback directly or just talk with the community in general, Join the Discord server here!





