Patch - 1.05.016
2026-09-23Hello everyone, We've got another patch today and since the tempo of these have been updated to allow more fixes and testing they're now occuring less frequent than 1-2 times a week and while the Strategic Warfare changes are our focus still, we're not only targetting issues related to Strategic Warfare but looking at the game more as a whole. Thank you again for your invaluable feedback! - The Overseer Team Changelog - 1.05.016 • \ Production stat to the tooltips for production buildings. Tooltips now show how much the building will produce. • \ Opening a frontline using air squadrons is now a properly valid action. • \ Buildings placed from the City Builder Resource Picker and Production Chain UI now have their production set to the resource selected.
Read the full notes
• \ Picking a resource in the Production Chain Resource Selector, now properly selects that same resource to be displayed in the production chain panel (on the right). • \ Placing a building by selecting it via the Production Chain Panel, now properly automatically sets whatever was displayed in the Production chain panel as the building’s product output. • \ Independent fleets in ocean regions are no longer undersupplied by default. • \ Adjusted fire risk accumulation within and outside of Fire station coverage. • \ A battlemarker placement error that could cause a battlemarker to appear right over a division figurine causing silly overlaps and inability to select either of them properly. • \ Multiple cases where units or elements on the world map would not be properly picked as shown by the mouse over tooltip. • \ An error that could potentially cause your city to become fireproof. No more fires EVER. The fix is retroactively applied. • \ a text going out of bounds in the frontline view. • \ An issue where destroyed buildings would show a red overlay even after being repaired. • \ Five-Star Governor achievement is now getting triggered as intended. • \ Production Achievements Life of Leisure, Farmboy and Lumberjack now counts output correctly. • \ Numbers can now be manually entered in the Peace negotiations UI of the Diplomacy Panel when adding resources to the Peace Treaty. • \ An issue where houlding down the mousebutton to add higher increments of resources in the Diplomacy Panel didn't always fire consistently. • \ Trade screen no longer gets weird resource UI additions when opening the resource picker. • \ An issue where merging a carrier into another fleet may result in the fleet unit using one of the airplane models. • \ Multiple issues where land units can move onto independent land region instead of attacking it. Divisons can still sometimes cross such territory, but only as a last resort and only visually. All movement rules and limitations are now respected. • \ An issue that resulted in Divisions being deselected in favor of regions even when the player doesn't click on said region. • \ Population Panel not showing the next population milestone correctly. • \ Copy tool now correctly includes building upgrades when being used in Planning Mode. • \ An issue where the FPS Cap setting in the Video Settings was often made unavailable.





