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Carel / Feb 5, 2025 / Adventure, Indie
Locks is a horror puzzle-platformer set in a puppet show. The game features a new type of puzzle, and the evil doesn't chase the puppet, as it usually does in platformers, it chases you.
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Open on SteamMostly Positive
77% positive, 26 reviews
The aesthetic, artstyle and music are all genuinely amazing, and it really is a very unique puzzle game. But unfortunately I think some of the minigames are tedious and are overall unfun to do, mainly due to the hitboxes and the momentum of the character which makes it feel like you're barely in control of it sometimes. Also even after beating some of these puzzles I still don't know what the reasoning behind their...
0 found this helpful, 2026-01-06
Artistic style is excellent, and overall, puzzles are interesting. However, the swinging axes and spikes' moment where you play as a doll irritated me to the point that I have to "not recommend" this game. The fact is that this challenge is not only bound to music, but it is random at times, so even if you try to memories it, you'll still get random deaths. Please do not do that in future projects.
1 found this helpful, 2025-11-27
"Locks" is another one of those games that makes most indie developers look bad... demonstrating that just because you're an indie dev doesn't mean you need to compromise on graphics, or gameplay. First, of course, we need to know what this is, it's an indie puzzle "platformer" with a dark circus sideshow theme as you control a puppet in a twisted and uncomfortable, surreal puppet show environment. Puzzles involve...
0 found this helpful, 2026-06-21
It's a novel concept and well-crafted visual style but the puzzle mechanics struggle. It's often difficult to pick out the elements of the stage you're supposed to interact with and it's so dark and murky that when I got to the part near the start where you're supposed to pin one part of the stage in place and rotate the rest, there was a scream to suggest I'd stabbed the guy behind the stage but it was so dark and...
1 found this helpful, 2026-02-12