Changelog 1.609
2026-07-13As we teased in last week's Dev Diary, Update 1.609 is now available, bringing the "Comrades in Arms" free campaign, new AI stances, and much more. v1.609 • Fix: The vehicle stop animation caused them to slide sideways when turning. • Fix: The origin point of the Polish AT soldier model was wrong, causing it to sink into the ground. • Fix: The WP-8's muzzle flash did not work. • \ Added the 'Comrades in Arms' linear campaign. • \ Added amphibious capability trait to suitable vehicles (i.e, BTR, SKOTs, BMPs etc.). • \ Fixed Polish T-55A ammunition. • \ Added correct Polish UAZ-469 texture. • \ Aggressive stance + Contact: Only the element that identifies the threat will halt, while the rest of the formation continues operating. • \ Defensive stance + Contact: Units will attempt to break enemy observation by reversing out of sight, similar to Scout behavior.
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• \ Aggressive stance + Scout: Emphasizes reconnaissance in-force, avoiding smoke deployment and reversing movements. • \ Implement scripting of artillery fire missions and TRPs. • \ Added Rh 202 sound effect variants (short, long and twin) and adjusted tracer delay accordingly. • \ Added M47 Dragon sound effect. * \ Improved vehicle sound for propeller aircraft. • \ Small various improvements and fixes to various audio files. • \ Improved off-map artillery/rocket fire mission sounds. • \ Improved infantry grunts and shouting with new recordings. • \ Locked Infantry volume slider now controls shouting and casualty volume. • \ Revised UI sounds: Event Reports and WEGO round end.





