DLC & Free Major Update live now!
2026-09-23Hi everyone! The Worlds of Fire and Water DLC is now live, along with the free major update 1.1. Enjoy the game! Here is a summary of the main features of both (full change log at the end of this news): $5 Worlds of Fire and Water DLC: • Fire World, with constant volcano eruptions • Mineral-rich Basalt • Geysers and Condensators • Water World, with a few tiny islands on a world covered in water • Polluted water and Filters • 5 new musics Free Update 1.1: • Tech Tree • Upgrades • Dynamic ice cap • Shade and mirror satellites, ice comets • Sea plants and plankton • Water Farm • Hovercrafts • Airship • GHG neutralisation factory • Drone Extractor • Floating Extractor
Read the full notes
If you see any bugs or issues, don't hesitate to report them on the discord or on the Steam forum. We are only two developers working on the game, so we've probably missed some issues, but we'll fix them as quickly as possible! Edit: if you have some issue, please check if you don't have some old mods still active, as some can break the game. All texts have been translated, but if you see any mistakes, don't hesitate to give us a feedback or directly suggest a fix on Crowdin Warning: you can continue playing your old saved games, but we strongly recommend starting a new world, as major changes will break a lot of things and require some heavy repairs. However, you can continue playing the 1.0 version by activating the branch v1.0.6 in the steam properties of the game. The Fire World is extremely hot, so you'll have to cool it down by neutralizing its greenhouse gases and launching shade satellites into orbit! But there are also constant lava eruptions, both deadly and beneficial, as the lava creates mineral-rich basalt patches when it cools down... The lava is completely simulated, so it's up to you to use the terraforming tools to try to control it and protect yourself! There is also no water in sight, except for a few geysers. But you'll now be able to launch rockets to bring ice comets to your world... The Water World is a planet almost entirely covered by water. Your main challenge is that you only have a few tiny islands on which to develop your civilization. But by cooling down the planet in a controlled manner, the ice caps will grow larger, causing the water level to decrease and giving you more dry land. You can also use dams and the terrain tool to create even more dry land. On this planet, the water is polluted by minerals, but you'll be able to filter it to both recover the minerals and allow sea plants to grow. These plants will help plankton spread, which in turn will help produce more oxygen and terraform your planet! In addition to these two new worlds, the free update brings a lot of changes: • Levels have been replaced by a tech tree, giving you more freedom to choose which technologies you want to unlock first. Cities are also more useful now: the more population you have, the faster you earn tech points. Upgrades have also been introduced to improve transportation: trucks, train wagons, and drones can carry 2 containers instead of 1 after being upgraded. The Fat Train upgrade even unlocks a new train with 4 containers per wagon! There are also some end-game endless upgrades. • The ice caps are now dynamic, with their thickness changing as you progress with your warming or cooling terraforming. • More tools to warm up or cool down the planet, including shade and mirror satellites, ice comets to bring more water to your planet, and greenhouse gas neutralization. • Oceans are now much more useful, with sea plants and plankton helping to produce oxygen, as well as sea farms that can produce food! • Several long-requested items have also been added, including smaller ships, large airships, very long-range drone extractors, and floating extractors. Plan B - v1.1.0 build 1347 Major improvements: • Tech tree • (DLC) Volcano planet, with dynamic lava • (DLC) Water planet, covered by water • Dynamic ice cap (change with climate warming), dynamic snow coverage (change with seasons) • Upgrades (trucks x2, trains x2, trains x4, drones x2, floating depots, train acceleration, extractor efficencity, drone speed • (DLC) 5 new music (menu theme, and one music for each new planet) Improvements: • (DLC water) Water Filter, to clean mineral-polluted water and get minerals from it (Ocean currents cause water at the bottom of the oceans to become enriched with minerals, rise to the surface, move from the equator toward the poles, and sink again) • (DLC lava) Geysers to get Water and Nitrogen • Water plants (produce oxygen, need clean water) • Plankton, automatically produced where there are water plants. Produce a bit of oxygen, neutralizes mineral-pollution of water • Hovercrafts (small container ships that can move on ground when water recedes) • Dialog history panel • Greenhouse Gas Neutralization building • Rocket, with 3 items : add Mirrors (warm up), add Shade (cool down), get Ice Comets (add water) • Water farms • Drone Extractor : fast extractor with range of 60 (especially useful for fire world) • Charts: new panels for mirror & shade satellites, and for water/ice • Improve perfs when moving/zooming camera into a new area (better models pooling system). Big difference when scrolling camera • Air Ship • Better managament of water hexagons with selection & mouse over • Fishes in seas • water currents : show currents in enhanced view • Improve performances of ship route calculation (a lot). We can move a ship stop even if the other is invalid (out of water) • story texts updated to fit with tech tree structure • info pages: some modified & some added for DLC, tech tree, new items • display hints in the tech selection box • add new achievements • Crowdin update with all texts and all langages • DLC: variations in some of the world generation options to fit with fire/water worlds • New sounds for update & dlc new elements (lava, rocket, airship, fire, ice comet, geysers) Balance: • Recipe changes: • \ modified to \ (to avoid feeding whole farms with research center) • \ modified to \ (to simplify tech tree) • \ modified to \ (to simplify tech tree) • \ modified to \ (to simplify tech tree) • Reduce NF3 / SF6 power • Classic Farms: produce more. Improved info page about farms • change nf3 starting quantity Bug fixes: • Fix some terrain tools bugs • Refresh factory stats correctly • fix camera position above water • fix some errors with models pool • fix some error related to mouse position • fix camera follow on ship • fix crash with planet "Sunir" • fix issues with Info panel pages change • fix bug with crashing empty mod auto-activated • fix intro sound when intro is stopped Minor: • Add DLC ownership check. Without dlc, locks the 2 planets and loading dlc saves • Buildings & Forests can catch fire if contact with lava. Fire propages through forests • Automatic techs unlock when loading a 1.0 save according to your level • Automatic backup when importing a 1.0 game & message • When doing +10 trains and having 1, it sets to 10 (just because) To stay updated (no spam, ping only for new EA launches or releases): - Discord: https://discord.com/invite/EGZuBNXGdt - Mailing list: https://mailchi.mp/4f96adb7ac89/gaddy-games 2026-09-24: Plan B - v1.1.0 build 1350 HOTFIX 1 Bug fixes: • fix hovercraft path impossible to reroute, remove some wrong warnings • replace "BUILD 5 EXTRACTORS" by "PRODUCE 5 EXTRACTORS" • modify early hint about mining iron to explain that on Fire World you need to extract Basalt first. • fix default factory recipe set to basalt on classic & water world Minor: • add a close button on tech tree 2026-09-25: Plan B - v1.1.0 build 1352 HOTFIX 2 Bug fixes: • fix an error at planet creation if skipping intro very fast (since previous hotfix) • fix an issue when using terrain tool while dialog opens • remove sf5/nf3/neutralizers max count from production stat window • fix hovercraft not following slope 2026-09-25: Plan B - v1.1.0 build 1353 HOTFIX 3 Bug fixes: - fix container ships being underwater (since last hotfix) - remove sound of forests destroyed by lava 2026-09-26: Plan B - v1.1.0 build 1355 HOTFIX 4 Bug fixes: - fix freeze and issue when trying to move stops of ships after water recipe - add a idle recipe for construction site and rocket ship, so we do not get a real recipe before it's unlocked, and so we can set them as idle. - fix container ships being underwater (since last hotfix) - remove sound of forests destroyed by lava Balance: - Fire world: geysers give 2x more Nitrogen 2026-09-28: Plan B - v1.1.0 build 1356 HOTFIX 5 Bug fixes: - geysers are not destroyed when creating mountain over them - fix +70°achievment





