Experimental 1.1 v0.3 Update
2026-09-25HZ Patch Notes 1.1 0.3 We’re back with another patch for the Experimental branch, mainly focused on bug fixes and QoL improvements as we move closer to the Stable 1.1 release next month. Stay safe out there, Survivors! We have created 2x Experimental servers one in EU one in US for testing some server changes. Changes/Quality of Life Updates - NPC recruitment now requires completion of the Radio Tower questline - Changes to AI human movement, combat and crouching added - Adjusted Zeek/Animal detection and attacking issues (like attacking the rabbit) - Added vaulting checks from lower to higher terrain so you don’t get stuck any longer - Shower now fills up with water via rain and snow and can be filled up with bottles from the player or NPC - Adjusted door interaction points - Adjusted NPC fire rate on pump shotgun and pistols - Consolidated NPCs complaints/wants/needs in chat
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- Dropped backpacks now clean up via server timer check - Adjusted climbing from crouched positions through windows and over fences to remain crouched - Added more keybinds for controller to aid in pie menu and emote/commands usage (please review keybinds) - Small increase to tire durability/less degradation over time - Removed MnK and gamepad UI keybinds to only show what is currently used - Increased Trivar Asteroid fuel tank access interface Fixes - Fixed multiple issues in SP/HMP causing “Must Be Owner” or “You Don’t Own This” when building or adding locks - Fixed scrap vehicles from respawning within respawn point covered areas - Duct Tape Repair value - Keybind Issue with Num4 tool button not working - Hardcoded Keybind Issue Num6 - Landmines killing NPCs - Dead NPCs Returning to Life (admin spawned NPCs) - Scarf deletes beards - Large Gate when upgraded with sheet metal causing damage to players and NPCs as if it had barbed wire affixed - Controller not allowing multiple items to be selected for quest turn-in - Creating a new game with the same name as old importing old character data instead of new character - Can't repair fishing rod with Duct Tape - Recruitable NPCS Dysnc in HMP - Horse inventory can no longer be accessed by other players in PvE - Weapons spawning double mesh images - Fixed item duplication on USE function from containers - Fixed 0kg weight items allowing duplication - Fixed not being able to split items in containers - Fixed exploiting trader inventory to acquire all items - Fixed ammunition duplication using attachments exploit - Fixed “You Don’t Own This” issue in Single and Hosted Multiplayer - Fixed “Must Be Owner” when adding locks to things - Pie menu on controller no longer stroking out when trying to issue NPC commands or Emotes - Fixed Hosted Multiplayer visual desync of sleeping NPCs - Split Stack UI should no longer remain on screen when splitting things to traders and walking away - Fixed a quest bug when you take a quest and coop player adds resources and it does not account visually for both players (ex: BigMac’s farm plot quest) - Fixed crafting bench residual UI icons from appearing on other crafting benches (Ex: bear pelt showing up in firepit UI) - Fixed an issue where NPCs doing logging tasks would bring home fish - Highlighting of multiple items for quest turn-in fixed - Fixed exploit allowing people to steal other owned vehicles by clipping into them - Fixed fuel can not changing to empty fuel can in certain circumstances - Fixed Nail Gun taking 9mm ammo - Fixed NPCs sitting or lying in bed at beginning of day - Fixed NPCs sitting around when returning from a task - Fixed decayed base resources remaining - Fixed placed/dropped backpacks cleanup - Adjusted size of community shower - Fixed icepick tooltip - Fixed flashlight placement on ZM7 and G-Loc - Fixed player character’s weight not changing when equipping NPCs - Fixed Mr. Money UI overlay issue - NPCs can no longer be stuffed with logs - Fixed current active schedules of NPCs all showing blue text - Fixed NPCs following at night only saying they’re trying to rest when interacting - Fixed Roger’s nameplate from showing woman (question mark for now) - Fixed picking up dismantled items upon exiting build UI - Fixed Companion UI overlay when in build mode - Fixed weapons spawning double images - Characters should no longer get stuck in terrain when vaulting from lower to higher terrain - Fixed torch particle effects not showing - Fixed HAZMAT explosion location desync issue - Fixed NPC Equip UI incorrect prompt - Improved Trader pathing when near barbed wire - Fixed controller sliding blueprint or placed item functionality - Trader window UI no longer shows both controller and MnK icons - Can now click the ESC button in trader inventories to exit menu - CB Traders no longer get on your horse with you - Fixed Radio Receiver spawn placement in Music Store - Fixed some items from having/not having snow decal on them when appropriate - Fixed Hosted Multiplayer replication of fuel UI and interactions - Reported map and terrain related issues fixed - Fixed accessing other people’s horses in PvE server (will NOT be implemented until 1.1 full release) Thank you HZ Team





