Balancing and Bug Fixes - v1.3.59
2026-09-18Hey Oracles, New patch focusing on balancing the new content (and few stuff from old content 😜) and fixing bugs that were introduced in the last patch. Patch Notes General • Added Event dice to Compendium. Now there is a proper section for Event dice just like Event Blessings. • Swaped Herbalist's Clippers and Blooming Herbs Blessing effects that were wrongly swaped. Balancing Neutral • Buffed Starry, buffed die Lv4 and 5, added Purify to Serenity die face. • Nerfed Sentry Gun, decreased Max Corruption and nerfed die values. • Nerfed Magnetizer, decreased Max Corruption. • Nerfed Vortex Generator, decreased Max Corruption. • Nerfed Divine Cog, nerfed Purification Overflow, increased trigger from 8 to 10, decreased Purification dealt from 2 to 1 and now the Purification that exceeds the counter is lost.
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• Nerfed Eyed Talisman, changed the drawback to "At the start of each turn, all enemies receive 2 Corruption." and increased the turn that the Purification is received from 4 to 5. • Nerfed Stalking Jester, increased from every 2 to every 3 Starter Die. • Buffed Eridanian Mask, now the counter is kept between battles. • Now Dice Cage event doesn't appear anymore if player have Stalking Jester, Eridanian Gauntlet or if player forged all his Starter Die on Mysterious Jester event. • Nerfed Darkness Shard, changed Purification increase from all target to all enemies. • Balanced Diadem of Madness, changed Purification increase from all target to all enemies and change Corruption increase from any source to non-enemy source. • Nerfed Miasma Cloak, changed Purification increase from all target to all enemies. • Nerfed Daring Hat, decreased Boost gained from 3 to 1. • Nerfed Pacifist's Hat, decreased Boost gained from 3 to 2. • Nerfed Wealth Box, decreased Star Shards gained from 75 to 50. • Nerfed Reduction, decreased Purification dealt from 2 to 1. Moonie • Nerfed Silver Snare. Changed die values and changed 2 Silver Snare die faces with Corrupt. • Buffed Scarlet Sigil Balanced Die values. • Buffed Expertise, changed from Risky Die to Balanced Die, now it has 4 Expertise die faces. Buffed Epic Die, now all die faces are Expertise and added Draw 1 to 2 die faces. • Buffed Convert Safe Die, added Draw 1 to 2 die faces. • Removed Convert Balanced Die and Epic Die. Cellarius • Nerfed Odd Seaweed, increased Risky Die amount from 3 to 5. Bug Fixes • Fixed Water Sword not applying Light Shield. • Fixed Unpredictable + Trickster Cross-Staff + Reroll softlock. • Fixed Mentalist's Hat counter going above the trigger threshold. • Fixed Mentalist's Hat blinking when it is not about to trigger. • Fixed Purging Incense not triggering when a Hex Die is played. • Fixed Gloomy Monocle with Penumbra Glare 4 instead of 3. • Fixed Astral Calling + Reshuffle softlock. • Fixed Bottled Aurora + overdrawing dice making it possible to play actions while Bottle Aurora UI is on. • Fixed Flawless Hat triggering with Corruption from non-player source. • Fixed wrong dice count on Compendium. • Fixed Cleromancy not drawing dice when draw pool is empty. • Fixed Herbalist's Clippers and Blooming Herbs Blessing having swaped effects between them. May Astrea bless you 💙 ❤️ - Leonardo Castanho, community manager and lead dev of Astrea





