Killing Time: Resurrected - Patch 2.0
2026-04-03======================================================================== All platforms ======================================================================== Features * 3DO TC Mod added with two full campaigns: Experience the original 3DO levels or an enhanced, remastered campaign with more areas and secrets to find. * Original Logicware PC-version maps added as a separate campaign. * Some actors will randomly mirror their animations when defeated, similar to the 3DO version of the game. Fixes * Avoid potential crash when enemies teleport. * Reverted patch 1 change to weapon bobbing behavior which caused discontinuous motion. * "Use" action can now activate swinging doors and other 3D objects. * "Turn left", "turn right", "look up", "look down", and "center view" action bindings now function when using a keyboard.
Read the full notes
* Player should no longer become stuck in some swinging doors. * Text displayed on automap now immediately updates if user changes their language setting. * Improved remembering changes to user language setting on restart. * Key art splash screen, credits, and "Loading" interstitial display correct background when language setting is not English. * A smaller font is used for some languages on the automap. * Selection of items in control boxes within the UI should be more reliable when navigating with a controller. * Dropped items no longer display z-fighting against the actor that dropped them. * Shooting Tess before she begins speaking will no longer skip her monologue. * Final caption of intro movie appears on screen longer. * Positioning of floor lamp and hanging meat decor objects improved. * Amount of health lost by picking up red health spheres is displayed dynamically. * Tess and Duncan can now telefrag the player if they are directly on their spawn spots, preventing softlocks. * Use of arrow keys is more intuitively notated on the character naming screen. * Switches retain the correct animation frame across texture quality changes. * The minimum value for contrast is now 0.1 instead of 0. * Initial interaction screen responds to any button press. * Clown reloading animation only appears on loads that take longer than 100 ms. * Most menu actions no longer auto-repeat when an input is held down. * Gaps in many wall textures have been fixed. ======================================================================== PC-Only ======================================================================== Features * Runtime mod-loading support * Numerous new modding features Fixes * It is now possible to select "Go Back" in the achievements menu when navigating with a controller. ======================================================================== All Consoles Only ======================================================================== Fixes * Main menu navigation order is more intuitive. * Language setting should be properly reflected more often in menus. ======================================================================== Xbox/Switch-Only ======================================================================== Fixes * It is now possible to select "Go Back" in the achievements menu when navigating with a controller. ======================================================================== PS4/PS5 Only ======================================================================== Fixes * It is now possible to select "Go Back" in the trophies menu when navigating with a controller. -Team Nightdive





