I feel like this is, at best, a "concept demo". The most challenging part was actually getting the hit boxes to register. Everything is so slow and telegraphed there's almost no way to really miss a block, unless you miss the part of the sword models that ACTUALLY have collision. In the end, it was just more effective to just wave a saber in the general direction of the floating bot thing, get a bunch of hits on...
1 found this helpful, 2025-10-04





