1.3.0.3 - Stability Patch
2026-09-291.3.0.3 - Stability Patch Gameplay • Mounts are no longer permanently removed when attacked by bosses. Game Balance • Increased the figurine drop chance for Void Caveling, Void Caveling Shaman, and Void Caveling Brute. Modding • Increased the ghost component cap from 256 to 512. • Made necessary runtime changes to add support for PugText previews in the ModSDK. • Added an event, ECSManager.BeforeInitialEntityConversion, which can be used in IMod.EarlyInit or IMod.Init to add components to entities before conversion. • Fixed an issue where an entity using ObjectID.None caused the player's character to hold that entity's representative graphical object in-game even when nothing was selected in the hotbar. • Fixed an issue where UGC materials weren't being swapped to their runtime variants.
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• Fixed an issue where adding required materials beyond the cap resulted in excessive error log spam, which lagged the game. • Fixed graphical object data block overloads not pooling the correct graphical object. • Fixed the revealExploredAreas console command so it works again in PC builds. Miscellaneous • Big Larva enemies target Kinematic Dynamos again. Bug Fixes • Bomb Scarabs now drop only one piece of armor at a time. • Moolins and Dodos now correctly play sound effects when eating. • Mounts and Go-Karts no longer honk while the player interacts with the map. • Using a hoe to harvest Moorshrooms and Glowing Mushrooms no longer also removes the Mossy Soil/Muddled Moss beneath them. • Pets now stop attacking Training Dummies after their owner leaves combat. • The character stats window no longer scrolls while browsing your inventory. • Sledge Hammers now show the correct feedback when they cannot mine an ore boulder. • Metal Industrial Boxes and Reinforced Industrial Boxes are now visible on the map and minimap. • Colossal Amoebas no longer play duplicate destruction effects when defeated. • The Heartbound horde talent from the Summoning skill tree now correctly shows the bonus gained from the player's max health. • Inaccurate button hints are no longer displayed in the map marker customization menu when using a controller. • Right-clicking the same map marker preset twice now closes the customization menu. • Map markers no longer make the controller cursor shake when hovered over. • Teleport casting effects no longer linger when mounting or entering a vehicle during a cast. • Titan Breath now plays its aiming animation while charging its secondary attack. • Feeding pet candy to Cattiva no longer triggers a barking sound effect. • Thin Glass Walls can now be placed beside other walls without the placement being blocked. • Keyboard bindings now work for panning the map. • Hive Larva Figurines and Big Hive Larva Figurines now spawn the correct larva variants in the Materializer. • Portals no longer continue charging while a Creative world is paused. • The character customization menu now closes when the Magic Mirror being used is destroyed. • Critters caught with a Bug Net now join existing stacks before filling empty hotbar slots. • Cattle now wait until crops are fully grown before eating them. • Torches can now be placed on walls when the player is standing close to them. • Floracadas no longer leave indestructible floating ore behind when emerging beside ore walls. • Fixed an issue where ground placed over a naturally spawned decoration in the Mold sub-biome could no longer be shoveled. • Fixed an issue where worlds created before 1.0 would not be displayed as "Classic" worlds in the world selection menu. • Fixed an issue where merchants would sometimes spawn inside objects and walls. • Fixed an issue where characters could remain visually asleep after leaving a world while sleeping or switching characters. • Fixed an issue where some instruments and UI sounds weren't mapped to their correct mixer groups. • Fixed an issue where Urschleim could appear with missing body segments. • Fixed an issue where summoned minions could prevent players from digging with a shovel. • Fixed the music repeatedly restarting during the Core Commander fight. • Fixed the repair and reinforce cursor icons remaining active after closing the Salvage and Repair Station's interface with a controller. • Fixed the placement animation not playing for the Paradise Tree and some other large objects. • Fixed secondary attacks from Rune Song, Crystal Shard Club, and Void Club dealing less damage than intended. • Fixed Shrooman Brutes regaining their armor early when knocked back by slime pets or other attacks. • Fixed Large Desert Flower Vessels and Large Oasis Flower Vessels leaving their shadows behind when destroyed. • Fixed an issue where text in Thai would render incorrectly. • Fixed an issue where C# exceptions could crash the game with a segfault instead of being handled gracefully. • Fixed the game freezing when trying to quit after exiting a world. • Fixed profanity filtering causing issues when playing offline. • Fixed the tops of walls being completely black.





