A New Update!
2026-03-01A New Update For 2026: I have added a new level to the campaign, "Chemical Valley", where the crab takes on the oil industry. This level includes new destructible features such as trains as well as a giant crocodile enemy. I have also added various upgrades to the other levels to improve appearance and playability. More cities have been added to the final level to add interest to some large empty spaces that were previously a bit monotonous to traverse. I've also gone and added pedestrians to all the levels who will flee in terror as you approach. Added farmer's fields to give some areas a more rural feel. Look closely and you will see tiny people fleeing in terror before the might of the crab! Full Changelog: -Some buildings now shatter -Tweaked terrain textures on some levels to make tiling less visible. -Fixed error with camera controls -Adjusted tree LOD bias
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-Adjusted house LOD bias -Adjusted windmill LOD bias -Added additional props to "Banker Town" level -Bridges are now destroyable -Added pedestrians to each level -Fixed crane shader that it renders double sided -Added destruction physics to crane -Added more varied fire and explosion effects -Added more buildings to final level -Added farmers fields -Added additional vegetation to some levels. -Added Laser Fence to final level -Added "Chemical Valley" level -Added more vegetation to first level -Added more buildings to "Navy Base" level -Added new cargo ship model to several levels





