from a local co op POV: the game is jaggy and the characters rubberbanded a lot when moving throughout the map all the time, it was more like Galloping instead of a smooth movement as shown in the trailer etc. the games map layout is too narrow and cornery for friendly fire option to not exist, once one of the players has wall bounce or richochet plus scattershots you get the option between dying by having to revive...
0 found this helpful, 2023-03-30





