Not recommended2 hrs played
You get 1 energy every 5 minute. A map cost 6 energy to play. Scavenging material cost 5 energy.
Card pulled from gacha and they have rarity. The free pull one give low rarity card at 12h+ cd. Pulling copies boost card power.
Card rarity affect its max tier. Common card have 2 tier (highest rarity one have 6 tier). Each tier have level, when you upgrade level to max you can raise card tier. Both raising level and...
17 found this helpful, 2021-02-16
Not recommended1 hrs played
The amount of time shown (1.4 hours) is about how much gameplay it gives you till you hit the energy wall (this includes the login one time 15 energy and the energy for leveling up. Everything I gained on the way felt like one-time bonuses for the most part. All the levels were easy because they are designed to be. I'm sure the levels get much harder and require higher starred cards.
I looked at the dragon they...
6 found this helpful, 2021-02-19
Not recommended64 hrs played
Update: I wanted to underwhelmingly recommend this as a pleasant casual time-waster, and I have been made aware that the Chapter 2 Ceiling is intentional, so this is more of a sneak peek than early access. However,
"Update Required - A new version of the game is now available. Please update via the store to play the new features!" is not really excusable.
Adding Steam to users to the mobile population that appear...
4 found this helpful, 2021-02-20