- A school project type of game - Quite possibly an asset flip - The narrative doesn't lead anywhere, it serves just as a nostalgia trigger for a very reserved group of people living in this environment, and an even smaller one that ever gets to play this - And why try to build all this environment around and leave so many invisible barriers with no obstacles, even though there actually are some paths that are...
2 found this helpful, 2026-08-12





