Version 18, Patch 9, 10, 11
2026-09-13Hey folks!! Got a new patch for yall: Patch 9: • Various optimizations • Backups now get cleaned up properly, "deleted" backups get put into a 7-day holding folder before being actually deleted, in case people want to look through them. You can access the holding folder through a button in Settings -> General -> scroll down a bunch • added "Local Space (Don't Scale)" coordinate mode to advanced movers • fixed "moving mover block quickly causes the mover to drift" (for real this time) • fixed movers/rotators "snapping" back into position after having been toggled • added "mover scale" to v18's moving and rotating blocks • added "random velocity" input fields to cannon • 4 more telemetry values in simple telemetry block Patch 10: • Fixed the LOD script showing wrong blocks • Fixed a big FPS problem when using logic movers Patch 11:
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• fixed level selector not showing certain thumbnails • optimized thumbnail loading in level editor • fixed an issue with the new level indexer not properly finding files in online • added a new, separate "LevelTrace" log file for extensive logging of file loading/indexing Happy Zeepkisting!!





