UPDATE: Winds of Change
2022-02-28Builderkin have made some important improvements you should know about: • many frame rate related optimisations • increased stability due to memory usage reduction • resolved a number of subtle memory leaks • save file size optimisations, and speed increase of autosave. Builderkin says this is very important for console players, but PC players will also gain a lot from this. Builderkin also thought you should be aware that: • they have increased the spawn chance of mining nodes in caves • the Inn interior lighting has been updated • they've Reduced extreme darkness of Fungi biome colour palettes • platforming difficulties reduced, especially in Song Fragment Vaults 3 / 6 / 7 • they have added the ability to remove customisation items from nature reserves • lost items are now a little easier to find
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Coppertop would like you to know that he is hungry, and is now accepting some new tasty items... • Added ancient coins to alchemy • Added NPC tokens and building tokens to alchemy Navikin has made some adjustments... • ...and now your Flying Companion can travel around town at night Shopkin and Itemkin have teamed up to bring you: • a new storefront that sells NPC customisation removal items at the Inn • items that allow removal of NPC customisation items for... • hair • hair dye • facial hair • blemish • accessory (eg glasses) • hat Additionally, Itemkin has some new goodies for you to enjoy... • Lots (and lots!) of new wallpapers • Some very special new clothing and hats Elderkin has advised us that... • Something is afoot in Where-Ever. You should investigate! Sightings of a local legend have emerged... What could it be?! We managed to get Photograkin to stop long enough to provide us details on Photo Mode... • Player can now choose their facial expression • The number of selfie poses has been massively increased • Selfie poses will set a default expression, which can now be overridden by the player • Option to selectively Hide/Show tool in hand And lasly, in true Fixerkin fashion, there's A LOT of fixing going on: • Fix for relationships not reaching 5 hearts • Resolved issue with 'Blueprint Bonanza' unlocking • Fixed issue with some achievements not being retroactively recognized as unlocked • Fixed issue on bridges where NPC's would get a little... lost • Fix issue resulting in the player holding an invisible object • Fixed issues with DailyEvents not triggering, or triggering much later than expected • Resolved issue where 'daily event cooldown timer' was being ignored, allowing daily events to trigger back-to-back • Fix for invisible chest in Pallas' cave sequence • Fixed some unexpected chest behaviour causing instability • Fixed a rounding error, ensuring Book Harmony UI and Harmony Stone UI report the same numbers • Clear 'Completed Quests' List on Reset • Fix for rare crash when processing interact item hud • Fix exception when automated sleep operation is executed first • Resolved control issue on arcade game; now uses generic interact, so it's more easily operated on PC • fix for glitch causing arcade music to play outside of arcade game • Fixed issue with loot tables being incorrect for certain gacha machines • Updated the text on the expert token items to reflect Dream Job re-roll • Fix for the dirt mound showing in UI previews of flower objects • Refactored fishing loot table so it respected the building quest requirements • Fixed issue where player gets stuck in 3 areas of meadow cliff geometry • Fixed issue where player gets stuck in flour mill interior • Minor stalagmite position adjustment to stop potential player stuck issue in 2 caves • Fix for player getting stuck in rocks in Everkin Village • Fix for Player able to get under the water at the edge of the world • Fixed an issue with adopted critters persisting through a new save from a previous game session • Adjusted duration of RepairDocks and HarmonyStone timed tutorials to get Coppertop to chill out a bit • Ensure sliding puzzles contribute to puzzle complete stat • Ensure tool wheel is correctly closed if state changes • Fixed cursor selection within daily updates • fix for npc relationships incorrectly showing renamed npc names • Resolved issue where player got stuck in the Alchemy Tutorial • Fixed issue with world stats not correctly counting districts • Strange Seeds no longer display 'pending work' icon on tree view • Resolved issue with 'build building' goals not triggering when expected • Prevent district blockers from being interacted with until docks repair has been started • Fix call-to-action particle effects on first day not tracking correctly when leaving/entering or saving/loading • Nature reserves don't spawn flowers/shrubs/trees until they're slotted As always, we hope you enjoy!





