Patch Two - Gameplay Tweaks, Balancing Changes & Bug Fixes
2022-10-25Greetings, Corvus Your valiant efforts in darkness, wielding the plague, haven’t gone unnoticed. We’ve deployed another patch to remedy some gameplay issues and fix various bugs - NOW LIVE! This update also harbours an array of balancing changes – predominantly focused on Plague Weapons and AI – to improve your experience! We’ve also altered a plethora of boss attributes with the intention of refining combat. Please let us know your thoughts on the following changes – and thank you for your unwavering support through launch and beyond! Patch Notes Overall • Fixed the achievement not unlocking bug • Players can now get missed achievements by talking to Aisemy • Fixed the Corvus stuck in air bug • Added an extra story note from the tutorial level to the main game • Added a hint next to enemy health bar when they’re out of their area before they start healing • Gameplay
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• Unreleased ladders will now have a different look • Plague weapon Blood Sword damage increase effect will expire with the buff • Offensive buffs gained from Katar and Knife plague weapon will expire correctly • The Fools Punch plague weapon enhance 01 and 02 will function correctly • 'Flying Dagger' plague weapon will overwrite “Intercept Wing” talent correctly Level • Leave Garden Sub-quest 1 early will now unlock other levels correctly • Moved the archer in Garden main level so he can't shoot you when accessing the shortcut • Moved the Aisemy at the end of Sea of Trees Sub-quest 1 so it’s easier to spot Misc • Volume control will affect the volume before you applied • The Corvus music will not be affected by volume control • Made the elite enemy’s health bar more obvious • Polished the camera control using controller and fixed related bugs • Fixed some typos and incorrect strings Balancing • Potion recipe “focus” will now give you 25% more Memory Shards rather than 10% • Lowered the efficiency of the "Energy Restore" buff from Perfectionist Lv2 or Adrenaline Lv2 • Fast-acting potion amount increased by 1 for each level • AI • Lowered Odur’s health (from 3500x2 to 3000x2) • Odur will now use his ultimate more often (from 80 secs to 60 secs) • Increased Mutated Odur’s health and damage (from 8000 to 10000, ultimate damage from 190 to 237) • Increased God of the Fools’ damage (from 145 to 195) • Increased the Hanged Queen health and damage (from 7000 to 9000 and about 20% damage increase) • The Hanged Queen will now stop restoring health when blood sucking animation is interrupt • Lowered Sound of the Abyss’ health (from 6000 to 5000) • Added hints for some of Sound of the Abyss’ attacks • Corvus boss’s hammer plague weapon area affect now match the special effect size • You will get correct plague weapon when reaving Corvus boss • Mutated male villager’s critical attack will now knock down Corvus • Female villager’s crying attack will now deal damage to Corvus Plague Weapon • Increased Halberd plague weapon extended action damage (from 1.25x to 1.5x) • Increased Fist plague weapon damage (from 3x to 4x, in air damage from 5x to 6x) • Increased Vile Blood Shield plague weapon damage (from 300 to 600) • Increased the Blood Strike damage from Blood Sword plague weapon damage (from 2x to 4x) • Shortened the explosion delay for Javelin Sword (from 5 secs to 3 secs) • Increased Fist plague weapon affected area (from 500 cm to 700 cm) • Lowered Bow plague weapon damage (from 2.5x to 1.5x) • Increased Bow plague weapon cooldown (from 1 sec to 3 secs) • Increased Bow plague weapon energy cost (from 50 to 60) • Increased Shield plague weapon cooldown (from 1 sec to 3 secs) • Increased Hammer plague weapon cooldown (from 10 secs to 12 secs) • Increased Great sword plague weapon cooldown (from 10 secs to 15 secs) • Increased Katar plague weapon cooldown (from 8 secs to 12 secs) • Shortened Mutated Tentacles plague weapon cooldown (from 15 secs to 10 secs) • Increased Mutated Tentacles plague weapon energy cost (from 75 to 100) Talent • Lowered the health and energy recovery amount from Healing Execution Lv1 and 2 (about cut in half) • Lowered the energy recovery amount from Energised Claws Lv1 and 2 (from 10%, 20% to 5%, 10%) • Increased the efficiency of Defence Lv1, Lv2, and Lv3 (about 10% more efficient for each level) • Lowered the damage from Gliding Claw Lv1 (from 1.5x to 1.25x) • Lowered the damage from Long Claw Lv1 and 2 and removed the bleeding effect (from 30% to 20%) • Corvus will now move forward more when performing Short Claws • Short Claws will only restore your health when dealing claw damage • Short Claws will only a stack of "Offensive" buff for each combo, not each hit





