Balance patch
2025-09-28There have been changes to the following characters: • Alex: • The range of the stun grenade has been increased by 25%. This change was made to make Alex's ability more noticeable and have a greater impact on gameplay. • Carter: • New passive: Adrenaline. The lower Carter's health, the faster he'll recover energy. The reason for this change is to further differentiate Carter from other classes and put him on par with Alex. • The speed of throwing the axe has been increased by 30%. Carter needs to feel aggressive, but above all, speed, which is why this change was made. • The Ultimate charge percentage when hitting with the axe has been increased from 6% to 8%. This improvement is expected to have a greater impact on a match.
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• The range for recovering a thrown axe has been increased. Previously, Carter had to look toward where the thrown axe was; now, simply passing near it is sufficient. A bug has also been fixed where throwing an axe while standing close to the axe's impact would not allow the character to recover the axe. • The Ultimate attack has been improved. Previously, attacking with Carter's Ultimate required a lot of precision, making it tiresome. It's now easier to hit and land attacks with the Ultimate's axe. • Improved the animations for the ability and Ultimate. This is done to make using Carter's abilities more satisfying. • Einar: • Increased accuracy with the pistol. Accuracy is part of Einar's concept; the pistol didn't reinforce that concept; now, in addition to being an improvement, it's more consistent with the character. Minor bug fixes have also been made.





