Major Update — Space Hub, Security, and UI Changes
2025-07-29A New Way To Share XR Experiences Hey there! Thank you for waiting patiently for new updates! This past Spring we've been working on some larger features to make even more possible with StellarX. This is just the beginning of what is to come this Summer. This brand new release brings major improvements for a more seamless and secure experience. The new Space Hub enables users to manage uploaded cloud spaces directly from the web portal. Multi-account management ensures that users only see the spaces they create or download. Controllers have also been redesigned for a more intuitive and user-friendly experience. New Features 💫 Space Hub *This feature is for uploaded spaces, uploading spaces in StellarX requires a Pro license. You can now manage your uploaded spaces directly from the Web Portal! The new Cloud Spaces tab is where you’ll find them. On the Space Hub, you can now:
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• Remove an uploaded space from the cloud • Create the shared code • Delete the shared code (* Deleting the code removes the ability for other users to enter the space in play or create mode ) • Copy the shared code • Sort Spaces by Name, Date Created, Last Updated and Size To see the spaces in your Cloud Spaces tab, upload the spaces through the information panel in the app of any of your spaces. Once you have clicked : Upload to cloud, the space will appear in the Cloud Spaces tab after a refresh. Multi-Account Management On shared devices, 'My Space' and 'Shared' environments from different users were previously visible across separate StellarX accounts. This has been fixed. We are introducing multi-account management. What’s Changing? • Users will now only see the spaces they created or downloaded on the device • Space files stored in My Documents/StellarX/Saves will be transferred to backend folders. Important Notice If you have previously saved space files for future use, ensure they are placed in the Saves folder before updating to avoid issues. If you’ve already updated and still have space files you need to use, please contact us directly at support@stellarx.ai. This change paves the way for future features, stay tuned for more to come! Controllers The controllers have been redesigned for a more intuitive experience. Avatar hands have been removed and were replaced by Meta Quest controllers design. The buttons and joystick are now visible and will display animations showing what is being pressed, hovered over or moved. Joystick and Triggers Virtual joystick will follow the user's movements of the physical joystick. B and Y buttons If users hover over the buttons, they will light up green. If users press the buttons, they will light up even more. Oculus Button If the Oculus button is pressed it will light up green. Anchor Teleport Point After much testing, a new element has been added to help guide users to teleport to specific locations. This asset is especially helpful for new users or those who struggle with VR movements. How Does It Work ? • Open the UI collection of the Asset library • Place an Anchor Point Asset exactly where you want a user to teleport • Add a visual cue over of the Anchor Point, as this asset becomes invisible in Play mode ( Tip : Add the Teleport Point over ) Result When users aim to teleport, they'll notice that as they get near an anchor point, the teleport arrow disappears and the cursor automatically centers to the anchor point, making the action feel guided and effortless. Improvements 🌟 New Previews Previews now feature a refreshed visual style and an updated creation process. When the Save button is pressed, the preview will automatically capture what is in front of the user, making it easier to generate accurate and relevant thumbnails. UI Asset Teleport Access The ability to teleport on UI assets (such as Arrow, Teleport Point and Grab Icon) has been removed, as these assets do not have colliders and could never actually be teleported on. This change helps eliminate confusion around a feature that was non-functional for those assets. Custom Avatars In order to maintain player visibility, we've reintroduced our own custom avatars, allowing you to continue seeing other players in the multiplayer sessions. Meta Avatars have been removed as a result. Bug fixes 🐞 • Downloading a space from a previous STX version provoked a black screen Avatar Recorder • Anchor point was visible when Show/Hide display was applied true in avatar recorder remix Media Panel - When cloning a media panel with media in the list, a prompt to save the space when returning to basecamp was missing Local Importation • Local imported media appeared many times in the library





