Grimm's Hollow - Update V 1.1
2019-12-22Thank you to everyone who messaged me and sent an email regarding the game's bugs. Here's a breakdown of the first update: New content: • "Casual" mode: after hearing feedback that some players wanted to experience the story, but found the combat very difficult or wanted to spend less time in combat, I included a mode that lowered the amount of fights and made progression easier in the game to make the game's world more accessible. • You can get a baguette. Significant changes: • A previously inaccessible ghost wall can now be entered. • Some fights have been made easier. • You gain a tiny bit of Spirit Energy when you pass out. (This was to avoid players accidentally soft locking themselves out of winning a battle). Bug fixes:
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• The speed glitch that resets your speed to 1 is fixed. To players who have encountered this, replaying the last boss battle should put your speed back to normal. • There are no more infinite muffins. (To make up for this loss, there is now a stack of muffins hidden somewhere). • Minor collision errors. • Accidental repeated cut scenes with Grimm and Baker are gone. • You can no longer open up the menu during some cutscenes. • Swinging is now slightly more accurate. • It was previously possible to encounter an error where the defence stat could never be maxed out. There are somethings which I am struggling to fix and therefore haven't been changed - for example, the evasion bar still unfortunately sometimes overlaps with the player selecting a command. If you find any other errors in the newest update (that haven't been mentioned in the forums), please do make a new topic or message me by email on grimmshollowgame@gmail.com and I'll note it down. Thank you to everyone for the positive feedback, and thank you for taking the time to read this. I hope you all enjoy your Christmas holidays, and see you next decade. - ghosthunter P.S: An OST release is in the works. :)





